Aang's Iceberg card art
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Aang's Iceberg

{2} {W} · Enchantment · Avatar: The Last Airbender (TLA)
Times Brought
164
Decks Running
75
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Aang's Iceberg card

Aang's Iceberg

{2} {W}
Enchantment
Flash When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield. Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Avatar: The Last Airbender (TLA) · Rare · Illustrated by Matteo Bassini

Final zone distribution

34 instances
41.2%
Battlefield
26.5%
Graveyard
2.9%
Exile
29.4%
Hand

The "good card" funnel

164 brought · 70 players
Brought to game
164
Ever drawn
33
Reached battlefield
23
Still on board at game end
14

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.5pp

Players who cast this card win 22% of the time (n=18) , vs 23% when it never left the library (n=94).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.6pp; 95% confidence interval -13.5pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
0%
T1
4%
T2
0%
T3
9%
T4
17%
T5
57%
T6-9
13%
T10+
Median 6 P25 5 · P75 8 · max 11
On curve 4% (0 / 23 cast on T3) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.