collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Abdel Adrian, Gorion's Ward card art
Live Play Data

Abdel Adrian, Gorion's Ward

{4} {W} · Legendary Creature — Human Warrior · Commander Legends: Battle for Baldur's Gate (CLB)
1%
Live Inclusion
Times Brought
163
Decks Running
79
Median Cast Turn
6
Drawn → Played
52%
Format

First-cast turn

n=41
0%
T1
0%
T2
2%
T3
0%
T4
32%
T5
49%
T6-9
17%
T10+
Median 6 P25 5 · P75 7 · max 14
On curve 34% (13 / 41 cast on T5) Cast same turn as drawn 25%

The "good card" funnel

166 brought · 77 players
Brought to game
166
Ever drawn
50
Reached battlefield
26
Still on board at game end
15

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.7pp

Players who cast this card win 43% of the time (n=24) , vs 22% when it never left the library (n=95).

When players drew this card but left it in hand, they won 23% (n=21).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +20.7pp; 95% confidence interval +0.7pp to +40.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

55 instances
27.3%
Battlefield
38.2%
Graveyard
5.5%
Exile
29.1%
Hand

Commanders that played this card

in tracked games
Card text
Abdel Adrian, Gorion's Ward card

Abdel Adrian, Gorion's Ward

{4} {W}
Legendary Creature — Human Warrior
When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. Choose a Background (You can have a Background as a second commander.)
4 / 4
Commander Legends: Battle for Baldur's Gate (CLB) · Uncommon · Illustrated by Karl Kopinski

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.