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Part of Outlaws of Thunder Junction
Card Preview
Abraded Bluffs
Land — Desert
·
Outlaws of Thunder Junction (OTJ)
1%
Decklist Inclusion
Times Brought
131
Decks Running
67
In Decks
612
Decklist Inclusion
1%
Format
Card text
Abraded Bluffs
Land — Desert
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Outlaws of Thunder Junction (OTJ)
·
Common
·
Illustrated by Piotr Dura
Final zone distribution
32 instances65.6%
Battlefield
25.0%
Graveyard
9.4%
Hand
Commanders that played this card
in tracked games-
1
Yuma, Proud Protector
9 decks
-
2
Hazezon, Shaper of Sand
8 decks
-
3
Arabella, Abandoned Doll
5 decks
-
4
Ajani, Nacatl Pariah // Ajani, Nacatl Avenger
2 decks
-
5
Feather, the Redeemed
2 decks
-
6
General Ferrous Rokiric
2 decks
-
7
Gisela, Blade of Goldnight
2 decks
-
8
Karlach, Fury of Avernus
2 decks
-
9
Kirri, Talented Sprout
2 decks
-
10
Kratos, Stoic Father
2 decks
The "good card" funnel
131 brought · 67 playersBrought to game
131
Ever drawn
27
Reached battlefield
24
Still on board at game end
21
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.7pp
Players who cast this card win 26% of the time (n=21) , vs 27% when it never left the library (n=91).
Observed gap -1.0pp; 95% confidence interval -19.7pp to +17.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
29%
T1
4%
T2
17%
T3
21%
T4
13%
T5
13%
T6-9
4%
T10+
Median
3.5
P25
1
· P75
5
· max
10
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.