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Part of Modern Horizons 3
·
Instant
·
Modern Horizons 3 (MH3)
Live Play Data
Abstruse Appropriation
1%
Live Inclusion
Times Brought
157
Decks Running
84
Median Cast Turn
8
Drawn → Played
62%
Format
First-cast turn
n=21
0%
T1
5%
T2
0%
T3
5%
T4
10%
T5
57%
T6-9
24%
T10+
Median
8
P25
6
· P75
9
· max
15
On curve
10%
(1 / 21 cast on T4)
Cast same turn as drawn
48%
The "good card" funnel
159 brought · 79 playersBrought to game
159
Ever drawn
34
Reached battlefield
21
Still on board at game end
2
≥ -6.9pp
Players who cast this card win 36% of the time (n=19) , vs 19% when it never left the library (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.2pp; 95% confidence interval -6.9pp to +39.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
37 instances5.4%
Library
5.4%
Battlefield
54.1%
Graveyard
2.7%
Exile
Commanders that played this card
in tracked games-
1
Ulalek, Fused Atrocity
10 decks
-
2
Y'shtola, Night's Blessed
7 decks
-
3
Azlask, the Swelling Scourge
5 decks
-
4
Ketramose, the New Dawn
5 decks
-
5
Silverquill, the Disputant
5 decks
-
6
Fire Lord Zuko
4 decks
-
7
Drana and Linvala
3 decks
-
8
Killian, Ink Duelist
3 decks
-
9
Queen Marchesa
3 decks
-
10
Shadrix Silverquill
3 decks
Card text
Abstruse Appropriation
Instant
Devoid (This card has no color.)
Exile target nonland permanent. You may cast that card for as long as it remains exiled, and you may spend colorless mana as though it were mana of any color to cast that spell.
Modern Horizons 3 (MH3)
·
Rare
·
Illustrated by Jason Rainville
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.