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Academy Manufactor card art
Live Play Data

Academy Manufactor

{3} · Artifact Creature — Assembly-Worker · Outlaws of Thunder Junction Commander (OTC)
4%
Live Inclusion
Times Brought
621
Decks Running
294
Median Cast Turn
5
Drawn → Played
77%
Format

77% of drawn Academy Manufactors are cast before the game ends, and the median first-cast turn lands on turn 5, spread across 255 distinct players in Playgroup Live's dataset.

Academy Manufactor sits in 4% of tracked Commander decks on Playgroup Live, a specialist pick rather than a format staple. Its 3-mana body turns any single Clue, Food, or Treasure into one of each, making it a force multiplier in any deck that generates token types regularly.

When a copy reaches a player's hand, 77% reach the battlefield before the game ends. That is a strong conversion rate for a 3-mana creature in a format where removal is plentiful. Median first cast is turn 5, with a wide spread from turns 3 through 9, reflecting how differently various token strategies pace their game plans.

The commander spread tells the card's story cleanly. Mr. House, President and CEO leads the multiplayer top-commanders list, with Hazel of the Rootbloom and Chatterfang, Squirrel General close behind. Colorless identity means Academy Manufactor slots into any shell that generates the relevant token types, and the data reflects that breadth across 255 unique players.

At a glance
  • 4% of tracked Commander decks include Academy Manufactor
  • 77% of drawn copies reach the battlefield before the game ends
  • T5 median first-cast turn across observed games
  • 45% battlefield stickiness once resolved
  • 255 distinct players have brought Academy Manufactor to a tracked game
  • 23% draw rate, consistent with a singleton in a 100-card deck

First-cast turn

n=109
3%
T1
4%
T2
17%
T3
16%
T4
15%
T5
40%
T6-9
6%
T10+
Median 5 P25 4 · P75 7 · max 13
On curve 24% (19 / 109 cast on T3) Cast same turn as drawn 33%

The "good card" funnel

621 brought · 255 players
Brought to game
621
Ever drawn
141
Reached battlefield
109
Still on board at game end
49
77%

Of 621 Academy Manufactors brought to multiplayer games, 141 were drawn, 109 of those were cast, and 45% of resolved copies were still on the battlefield at game's end.

≥ -2.4pp

Players who cast this card win 28% of the time (n=105) , vs 22% when it never left the library (n=450).

When players drew this card but left it in hand, they won 18% (n=31) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.3pp; 95% confidence interval -2.4pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

150 instances
3.3%
Library
32.7%
Battlefield
43.3%
Graveyard
6.0%
Exile

Most tracked copies of Academy Manufactor that never get drawn stay quietly in the library, a structural reality of 100-card singleton; the more telling number is how often resolved copies remain on the battlefield through the game's end.

Commanders that played this card

in tracked games

Mr. House, Hazel of the Rootbloom, and Chatterfang lead a broad spread of token-generating commanders, confirming that Academy Manufactor is a cross-archetype piece rather than a single-deck specialist.

Frequently Asked

How often is Academy Manufactor drawn in a Commander game?
Across 562 tracked multiplayer games where the card was in a deck, Academy Manufactor was drawn 23% of the time. That is a typical rate for a singleton in a 100-card deck. Of 141 copies that reached a hand, 77% were cast before the game ended.
What turn does Academy Manufactor usually get cast?
The median first-cast turn is 5, with the 25th percentile at turn 4 and the 75th at turn 7. Most casts cluster in the turns 3 through 6 window, but late-game draws push the mean higher. The on-curve rate is 24%, meaning most casts land after turn 3, reflecting that players who draw it later than the opening hand still cast it when they have spare mana.
Does casting Academy Manufactor correlate with winning?
Games where Academy Manufactor was cast show a win rate of 28%, compared to 22% in games where it stayed in the library. The gap is a directional early signal across 105 observed cast instances and 450 library instances. The confidence interval overlaps zero, so treat this as a consistent trend to watch rather than a settled conclusion.
How sticky is Academy Manufactor once it resolves?
45% of cast Academy Manufactors remain on the battlefield at the end of the game. For a 3-mana creature with no built-in protection in a removal-heavy format, that stickiness rate reflects both the threat it poses and how quickly opponents prioritize answering it. Players who resolve it and keep it alive are consistently in a strong position.
Is Academy Manufactor legal in Commander?
Yes. Academy Manufactor is legal in Commander, Legacy, Modern, Vintage, Historic, Timeless, Gladiator, Duel Commander, Oathbreaker, and several other formats. It is not legal in Standard, Pioneer, Pauper, or Pauper Commander. Its colorless identity means it can slot into a deck led by any commander, provided that commander's strategy generates Clues, Food, or Treasures.
Which commanders most frequently run Academy Manufactor?
In the multiplayer dataset, Mr. House, President and CEO leads with 31 decks, followed by Hazel of the Rootbloom with 17 and Chatterfang, Squirrel General with 15. The spread across 255 unique players, with no single player exceeding 23% of total instances, means the data is reasonably well-distributed rather than driven by one or two heavy contributors.