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Part of Modern Horizons 3
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Creature — Zombie Warrior
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Modern Horizons 3 (MH3)
Live Play Data
Accursed Marauder
4%
Live Inclusion
Times Brought
2689
Decks Running
1207
Median Cast Turn
6.0
Drawn → Played
78%
Format
First-cast turn
n=524
1%
T1
4%
T2
11%
T3
17%
T4
15%
T5
39%
T6-9
11%
T10+
Median
6.0
P25
4
· P75
8
· max
21
On curve
6%
(23 / 524 cast on T2)
Cast same turn as drawn
35%
The "good card" funnel
2693 brought · 988 playersBrought to game
2693
Ever drawn
673
Reached battlefield
524
Still on board at game end
67
Once cast, 13% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.7pp
Players who cast this card win 34% of the time (n=477) , vs 25% when it never left the library (n=1660).
When players drew this card but left it in hand, they won 24% (n=132).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.2pp; 95% confidence interval +4.7pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
770 instances3.6%
Library
8.7%
Battlefield
61.4%
Graveyard
10.0%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
176 decks
-
2
Terra, Herald of Hope
53 decks
-
3
Wilhelt, the Rotcleaver
53 decks
-
4
Tergrid, God of Fright // Tergrid's Lantern
50 decks
-
5
Avacyn, Angel of Horror
49 decks
-
6
Vren, the Relentless
46 decks
-
7
Meren of Clan Nel Toth
39 decks
-
8
Vincent Valentine // Galian Beast
32 decks
-
9
Squall, SeeD Mercenary
31 decks
-
10
Disa the Restless
22 decks
Card text
Accursed Marauder
Creature — Zombie Warrior
When this creature enters, each player sacrifices a nontoken creature of their choice.
2 / 1
Modern Horizons 3 (MH3)
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Common
·
Illustrated by Paolo Parente
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.