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Part of Modern Horizons 3
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Creature — Zombie Warrior
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Modern Horizons 3 (MH3)
Card Preview
Accursed Marauder
2%
Decklist Inclusion
Times Brought
640
Decks Running
367
In Decks
2783
Decklist Inclusion
2%
Format
Card text
Accursed Marauder
Creature — Zombie Warrior
When this creature enters, each player sacrifices a nontoken creature of their choice.
2 / 1
Modern Horizons 3 (MH3)
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Common
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Illustrated by Paolo Parente
Final zone distribution
174 instances2.9%
Library
6.3%
Battlefield
60.3%
Graveyard
12.1%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
46 decks
-
2
Terra, Herald of Hope
18 decks
-
3
Meren of Clan Nel Toth
15 decks
-
4
Wilhelt, the Rotcleaver
15 decks
-
5
Squall, SeeD Mercenary
14 decks
-
6
Vren, the Relentless
14 decks
-
7
Tergrid, God of Fright // Tergrid's Lantern
10 decks
-
8
Vincent Valentine // Galian Beast
8 decks
-
9
Alesha, Who Laughs at Fate
6 decks
-
10
Super Shredder
6 decks
The "good card" funnel
644 brought · 326 playersBrought to game
644
Ever drawn
145
Reached battlefield
108
Still on board at game end
11
Once cast, 10% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.0pp
Players who cast this card win 33% of the time (n=93) , vs 26% when it never left the library (n=419).
When players drew this card but left it in hand, they won 15% (n=33) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.9pp; 95% confidence interval -3.0pp to +16.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=108
1%
T1
6%
T2
9%
T3
15%
T4
15%
T5
44%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
8
· max
13
On curve
7%
(7 / 108 cast on T2)
Cast same turn as drawn
33%
629 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.