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Part of Modern Horizons 3
·
Creature — Zombie Warrior
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Modern Horizons 3 (MH3)
Live Play Data
Accursed Marauder
4%
Live Inclusion
Times Brought
1708
Decks Running
847
Median Cast Turn
5
Drawn → Played
78%
Format
First-cast turn
n=335
1%
T1
5%
T2
13%
T3
16%
T4
16%
T5
39%
T6-9
10%
T10+
Median
5
P25
4
· P75
8
· max
21
On curve
7%
(18 / 335 cast on T2)
Cast same turn as drawn
33%
The "good card" funnel
1712 brought · 700 playersBrought to game
1712
Ever drawn
431
Reached battlefield
335
Still on board at game end
36
Once cast, 11% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.4pp
Players who cast this card win 35% of the time (n=302) , vs 25% when it never left the library (n=1050).
When players drew this card but left it in hand, they won 22% (n=84).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.9pp; 95% confidence interval +4.4pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
496 instances3.0%
Library
7.3%
Battlefield
62.7%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
132 decks
-
2
Terra, Herald of Hope
43 decks
-
3
Wilhelt, the Rotcleaver
40 decks
-
4
Vren, the Relentless
32 decks
-
5
Meren of Clan Nel Toth
29 decks
-
6
Tergrid, God of Fright // Tergrid's Lantern
29 decks
-
7
Vincent Valentine // Galian Beast
25 decks
-
8
Squall, SeeD Mercenary
24 decks
-
9
Disa the Restless
16 decks
-
10
The Scarab God
15 decks
Card text
Accursed Marauder
Creature — Zombie Warrior
When this creature enters, each player sacrifices a nontoken creature of their choice.
2 / 1
Modern Horizons 3 (MH3)
·
Common
·
Illustrated by Paolo Parente
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.