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Part of Secrets of Strixhaven
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Enchantment — Class
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Secrets of Strixhaven Commander (SOC)
Card Preview
Advanced Reconstruction
1%
Decklist Inclusion
Times Brought
135
Decks Running
77
In Decks
602
Decklist Inclusion
1%
Format
Card text
Advanced Reconstruction
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.

: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.

: Level 3
Spells you cast from anywhere other than your hand cost
less to cast.
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Randy Gallegos
Final zone distribution
43 instances2.3%
Library
34.9%
Battlefield
23.3%
Graveyard
14.0%
Exile
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
61 decks
-
2
Prosper, Tome-Bound
3 decks
-
3
Fire Lord Zuko
2 decks
-
4
Killmonger, Ruthless Usurper
2 decks
-
5
Bohn, Beguiling Balladeer
1 decks
-
6
Commander Liara Portyr
1 decks
-
7
Discord, Lord of Disharmony
1 decks
-
8
Gwen Stacy // Ghost-Spider
1 decks
-
9
Hofri Ghostforge
1 decks
-
10
Magar of the Magic Strings
1 decks
The "good card" funnel
135 brought · 73 playersBrought to game
135
Ever drawn
33
Reached battlefield
18
Still on board at game end
15
≥ -27.6pp
Players who cast this card win 26% of the time (n=18) , vs 31% when it never left the library (n=81).
When players drew this card but left it in hand, they won 42% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -4.9pp; 95% confidence interval -27.6pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
18 of 100 times cast
18%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.