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Advanced Reconstruction card art
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Advanced Reconstruction

{3} {R} · Enchantment — Class · Secrets of Strixhaven Commander (SOC)
Times Brought
253
Decks Running
150
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Advanced Reconstruction card

Advanced Reconstruction

{3} {R}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn. {1}{R}: Level 2 Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent. {1}{R}: Level 3 Spells you cast from anywhere other than your hand cost {2} less to cast.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Randy Gallegos

Final zone distribution

72 instances
1.4%
Library
33.3%
Battlefield
26.4%
Graveyard
4.2%
Exile

The "good card" funnel

253 brought · 140 players
Brought to game
253
Ever drawn
66
Reached battlefield
31
Still on board at game end
24

Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.7pp

Players who cast this card win 27% of the time (n=24) , vs 27% when it never left the library (n=122).

When players drew this card but left it in hand, they won 22% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.4pp; 95% confidence interval -10.7pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=31
0%
T1
0%
T2
0%
T3
6%
T4
16%
T5
77%
T6-9
0%
T10+
Median 7 P25 6 · P75 8 · max 9
On curve 6% (2 / 31 cast on T4) Cast same turn as drawn 19%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.