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Part of Marvel Super Heroes
·
Enchantment — Saga
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Age of Ultron
1%
Live Inclusion
Times Brought
208
Decks Running
114
Median Cast Turn
6
Drawn → Played
60%
Format
First-cast turn
n=29
0%
T1
0%
T2
0%
T3
7%
T4
14%
T5
66%
T6-9
14%
T10+
Median
6
P25
6
· P75
8
· max
14
On curve
21%
(4 / 29 cast on T5)
Cast same turn as drawn
25%
The "good card" funnel
208 brought · 108 playersBrought to game
208
Ever drawn
48
Reached battlefield
29
Still on board at game end
16
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.4pp
Players who cast this card win 26% of the time (n=27) , vs 20% when it never left the library (n=118).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.0pp; 95% confidence interval -10.4pp to +22.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
59 instances1.7%
Library
27.1%
Battlefield
44.1%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
92 decks
-
2
Loki, the Deceiver
5 decks
-
3
Ultron the Annihilator
5 decks
-
4
Ultron, Unlimited
3 decks
-
5
Tom Bombadil
2 decks
-
6
Barrowin of Clan Undurr
1 decks
-
7
Bullseye, Death Dealer
1 decks
-
8
Citizen V, Helmut Zemo
1 decks
-
9
Doctor Doom
1 decks
-
10
Illuminor Szeras
1 decks
Card text
Age of Ultron
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — For each opponent, destroy up to one target nonartifact creature that player controls.
II — For each opponent, you create a 2/2 colorless Robot Villain artifact creature token.
III — Artifact creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on each of them.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Serena Malyon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.