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Age of Ultron card art
Live Play Data

Age of Ultron

{4} {B} · Enchantment — Saga · Marvel Super Heroes Commander (MSC)
1%
Live Inclusion
Times Brought
378
Decks Running
211
Median Cast Turn
6
Drawn → Played
59%
Format

First-cast turn

n=45
0%
T1
0%
T2
0%
T3
7%
T4
11%
T5
69%
T6-9
13%
T10+
Median 6 P25 6 · P75 8 · max 14
On curve 18% (5 / 45 cast on T5) Cast same turn as drawn 28%

The "good card" funnel

378 brought · 200 players
Brought to game
378
Ever drawn
76
Reached battlefield
45
Still on board at game end
19

Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.2pp

Players who cast this card win 23% of the time (n=42) , vs 21% when it never left the library (n=227).

When players drew this card but left it in hand, they won 31% (n=24).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.5pp; 95% confidence interval -10.2pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

87 instances
2.3%
Library
21.8%
Battlefield
49.4%
Graveyard
5.7%
Exile

Commanders that played this card

in tracked games
Card text
Age of Ultron card

Age of Ultron

{4} {B}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, destroy up to one target nonartifact creature that player controls. II — For each opponent, you create a 2/2 colorless Robot Villain artifact creature token. III — Artifact creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on each of them.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Serena Malyon

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.