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Age of Ultron card art
Live Play Data

Age of Ultron

{4} {B} · Enchantment — Saga · Marvel Super Heroes Commander (MSC)
1%
Live Inclusion
Times Brought
208
Decks Running
114
Median Cast Turn
6
Drawn → Played
60%
Format

First-cast turn

n=29
0%
T1
0%
T2
0%
T3
7%
T4
14%
T5
66%
T6-9
14%
T10+
Median 6 P25 6 · P75 8 · max 14
On curve 21% (4 / 29 cast on T5) Cast same turn as drawn 25%

The "good card" funnel

208 brought · 108 players
Brought to game
208
Ever drawn
48
Reached battlefield
29
Still on board at game end
16

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.4pp

Players who cast this card win 26% of the time (n=27) , vs 20% when it never left the library (n=118).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.0pp; 95% confidence interval -10.4pp to +22.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

59 instances
1.7%
Library
27.1%
Battlefield
44.1%
Graveyard
5.1%
Exile

Commanders that played this card

in tracked games
Card text
Age of Ultron card

Age of Ultron

{4} {B}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, destroy up to one target nonartifact creature that player controls. II — For each opponent, you create a 2/2 colorless Robot Villain artifact creature token. III — Artifact creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on each of them.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Serena Malyon

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.