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Part of Fallout
·
Artifact — Bobblehead
·
Fallout (PIP)
: Add one mana of any color.
,
: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
Card Preview
Agility Bobblehead
0%
Decklist Inclusion
Times Brought
137
Decks Running
81
In Decks
473
Decklist Inclusion
0%
Format
Card text
Agility Bobblehead
Artifact — Bobblehead
Fallout (PIP)
·
Uncommon
·
Illustrated by Daarken
Final zone distribution
40 instances52.5%
Battlefield
20.0%
Graveyard
5.0%
Exile
22.5%
Hand
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
16 decks
-
2
Mr. House, President and CEO
14 decks
- 3 Ultron, Artificial Malevolence 4 decks
-
4
Sonic the Hedgehog
3 decks
-
5
Y'shtola, Night's Blessed
3 decks
-
6
Magar of the Magic Strings
2 decks
-
7
Mendicant Core, Guidelight
2 decks
-
8
Sami, Wildcat Captain
2 decks
-
9
Aphelia, Viper Whisperer
1 decks
-
10
Bladewing, Deathless Tyrant
1 decks
The "good card" funnel
137 brought · 77 playersBrought to game
137
Ever drawn
33
Reached battlefield
22
Still on board at game end
21
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -20.5pp
Players who cast this card win 16% of the time (n=19) , vs 20% when it never left the library (n=83).
Observed gap -4.4pp; 95% confidence interval -20.5pp to +11.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
5%
T1
9%
T2
23%
T3
9%
T4
14%
T5
41%
T6-9
0%
T10+
Median
5.0
P25
3
· P75
6
· max
9
On curve
36%
(5 / 22 cast on T3)
Cast same turn as drawn
29%
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.