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Part of Fallout
·
Artifact — Bobblehead
·
Fallout (PIP)
: Add one mana of any color.
,
: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
Card Preview
Agility Bobblehead
Times Brought
231
Decks Running
122
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Agility Bobblehead
Artifact — Bobblehead
Fallout (PIP)
·
Uncommon
·
Illustrated by Daarken
Final zone distribution
54 instances3.7%
Library
57.4%
Battlefield
13.0%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
47 decks
-
2
Mr. House, President and CEO
15 decks
-
3
Whtz, the Bibliophile
7 decks
- 4 Ultron, Artificial Malevolence 5 decks
-
5
Orvar, the All-Form
4 decks
-
6
Dr. Eggman
3 decks
-
7
Magar of the Magic Strings
3 decks
-
8
Sonic the Hedgehog
3 decks
-
9
Sami, Wildcat Captain
2 decks
-
10
Agent Frank Horrigan
1 decks
The "good card" funnel
231 brought · 114 playersBrought to game
231
Ever drawn
44
Reached battlefield
32
Still on board at game end
31
Once cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.8pp
Players who cast this card win 26% of the time (n=21) , vs 21% when it never left the library (n=133).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.0pp; 95% confidence interval -6.8pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
0%
T1
9%
T2
9%
T3
13%
T4
6%
T5
50%
T6-9
13%
T10+
Median
6.0
P25
4
· P75
8
· max
11
On curve
19%
(3 / 32 cast on T3)
Cast same turn as drawn
29%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.