Card Preview
Airbender Ascension
Times Brought
154
Decks Running
94
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Airbender Ascension
Enchantment
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Avatar: The Last Airbender (TLA)
·
Rare
·
Illustrated by Shiren
Final zone distribution
32 instances3.1%
Library
65.6%
Battlefield
3.1%
Graveyard
28.1%
Hand
Commanders that played this card
in tracked games-
1
Avatar Aang // Aang, Master of Elements
29 decks
-
2
Katara, the Fearless
10 decks
-
3
Aang, at the Crossroads // Aang, Destined Savior
3 decks
-
4
Appa, Steadfast Guardian
3 decks
-
5
Elesh Norn, Mother of Machines
3 decks
-
6
Hei Bai, Forest Guardian
3 decks
-
7
Fire Lord Zuko
2 decks
-
8
Hei Bai, Spirit of Balance
2 decks
-
9
Sokka, Tenacious Tactician
2 decks
-
10
Toph, the First Metalbender
2 decks
The "good card" funnel
154 brought · 91 playersBrought to game
154
Ever drawn
32
Reached battlefield
22
Still on board at game end
21
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.0pp
Players who cast this card win 29% of the time (n=19) , vs 24% when it never left the library (n=92).
Observed gap +4.5pp; 95% confidence interval -8.0pp to +16.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
5%
T2
23%
T3
9%
T4
18%
T5
36%
T6-9
9%
T10+
Median
5.0
P25
3
· P75
7
· max
13
On curve
5%
(1 / 22 cast on T2)
Cast same turn as drawn
14%
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.