Airbender Ascension card art
Live Play Data

Airbender Ascension

{1} {W} · Enchantment · Avatar: The Last Airbender (TLA)
2%
Live Inclusion
Times Brought
525
Decks Running
251
Median Cast Turn
6.0
Drawn → Played
63%
Format

First-cast turn

n=72
0%
T1
4%
T2
7%
T3
14%
T4
15%
T5
47%
T6-9
13%
T10+
Median 6.0 P25 5 · P75 8 · max 15
On curve 4% (3 / 72 cast on T2) Cast same turn as drawn 36%

The "good card" funnel

526 brought · 220 players
Brought to game
526
Ever drawn
114
Reached battlefield
72
Still on board at game end
56

Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +6.3pp

Players who cast this card win 41% of the time (n=64) , vs 23% when it never left the library (n=337).

When players drew this card but left it in hand, they won 32% (n=37).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +18.5pp; 95% confidence interval +6.3pp to +30.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

123 instances
5.7%
Library
45.5%
Battlefield
19.5%
Graveyard
2.4%
Exile
Card text
Airbender Ascension card

Airbender Ascension

{1} {W}
Enchantment
When this enchantment enters, airbend up to one target creature. Whenever a creature you control enters, put a quest counter on this enchantment. At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Avatar: The Last Airbender (TLA) · Rare · Illustrated by Shiren

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.