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Part of Commander Masters
·
Legendary Creature — Kor Warrior
·
Commander Masters (CMM)
Card Preview
Akiri, Fearless Voyager
1%
Decklist Inclusion
Times Brought
272
Decks Running
132
In Decks
948
Decklist Inclusion
1%
Format
Card text
Akiri, Fearless Voyager
Legendary Creature — Kor Warrior
Whenever you attack a player with one or more equipped creatures, draw a card.
: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
3 / 3
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Ekaterina Burmak
Final zone distribution
66 instances4.5%
Library
31.8%
Battlefield
33.3%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
37 decks
-
2
Lightning, Army of One
25 decks
-
3
Captain America, First Avenger
13 decks
-
4
Amy Rose
8 decks
-
5
Bruenor Battlehammer
5 decks
-
6
Mabel, Heir to Cragflame
4 decks
-
7
Rograkh, Son of Rohgahh
4 decks
-
8
Ardenn, Intrepid Archaeologist
3 decks
-
9
Dogmeat, Ever Loyal
3 decks
-
10
Isshin, Two Heavens as One
3 decks
The "good card" funnel
272 brought · 132 playersBrought to game
272
Ever drawn
57
Reached battlefield
36
Still on board at game end
21
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.8pp
Players who cast this card win 25% of the time (n=35) , vs 22% when it never left the library (n=182).
When players drew this card but left it in hand, they won 46% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.9pp; 95% confidence interval -10.8pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
0%
T1
11%
T2
8%
T3
19%
T4
8%
T5
42%
T6-9
11%
T10+
Median
6.0
P25
4
· P75
8
· max
12
On curve
19%
(3 / 36 cast on T3)
Cast same turn as drawn
14%
36 of 100 times cast
36%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.