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Alchemist's Talent card art
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Alchemist's Talent

{3} {R} · Enchantment — Class · Bloomburrow Commander (BLC)
Times Brought
276
Decks Running
140
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Alchemist's Talent card

Alchemist's Talent

{3} {R}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create two tapped Treasure tokens. {1}{R}: Level 2 Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color." {4}{R}: Level 3 Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
Bloomburrow Commander (BLC) · Rare · Illustrated by Milivoj Ćeran

Final zone distribution

50 instances
2.0%
Library
62.0%
Battlefield
12.0%
Graveyard
6.0%
Exile

The "good card" funnel

280 brought · 134 players
Brought to game
280
Ever drawn
48
Reached battlefield
37
Still on board at game end
31

Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.4pp

Players who cast this card win 28% of the time (n=29) , vs 28% when it never left the library (n=177).

Observed gap +0.3pp; 95% confidence interval -9.4pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=37
5%
T1
3%
T2
3%
T3
22%
T4
16%
T5
43%
T6-9
8%
T10+
Median 6 P25 4 · P75 7 · max 13
On curve 32% (8 / 37 cast on T4) Cast same turn as drawn 31%
37 of 100 times cast 37%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.