collections_bookmark Part of Bloomburrow
Alchemist's Talent card art
Card Preview

Alchemist's Talent

{3} {R} · Enchantment — Class · Bloomburrow Commander (BLC)
Times Brought
761
Decks Running
351
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Alchemist's Talent card

Alchemist's Talent

{3} {R}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create two tapped Treasure tokens. {1}{R}: Level 2 Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color." {4}{R}: Level 3 Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
Bloomburrow Commander (BLC) · Rare · Illustrated by Milivoj Ćeran

Final zone distribution

125 instances
0.8%
Library
57.6%
Battlefield
15.2%
Graveyard
5.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

765 brought · 329 players
Brought to game
765
Ever drawn
121
Reached battlefield
89
Still on board at game end
72

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.6pp

Players who cast this card win 27% of the time (n=69) , vs 26% when it never left the library (n=467).

When players drew this card but left it in hand, they won 29% (n=26).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.7pp; 95% confidence interval -5.6pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=89
3%
T1
9%
T2
11%
T3
17%
T4
19%
T5
34%
T6-9
7%
T10+
Median 5 P25 4 · P75 6 · max 13
On curve 40% (15 / 89 cast on T4) Cast same turn as drawn 25%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.