Live Play Data
Alexios, Deimos of Kosmos
2%
Live Inclusion
Times Brought
439
Decks Running
239
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=81
0%
T1
2%
T2
6%
T3
26%
T4
11%
T5
48%
T6-9
6%
T10+
Median
6
P25
4
· P75
7
· max
11
On curve
35%
(21 / 81 cast on T4)
Cast same turn as drawn
43%
The "good card" funnel
442 brought · 215 playersBrought to game
442
Ever drawn
119
Reached battlefield
81
Still on board at game end
36
Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.5pp
Players who cast this card win 30% of the time (n=72) , vs 23% when it never left the library (n=267).
When players drew this card but left it in hand, they won 13% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval -4.5pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
146 instances4.1%
Library
24.7%
Battlefield
34.9%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Kratos, God of War
21 decks
-
2
Alexios, Deimos of Kosmos
20 decks
-
3
Winota, Joiner of Forces
19 decks
-
4
Deadpool, Trading Card
18 decks
-
5
Obeka, Splitter of Seconds
9 decks
-
6
Blim, Comedic Genius
8 decks
-
7
Xantcha, Sleeper Agent
7 decks
-
8
Zidane, Tantalus Thief
7 decks
-
9
Iroh, Tea Master
6 decks
-
10
Thantis, the Warweaver
6 decks
Card text
Alexios, Deimos of Kosmos
Legendary Creature — Human Berserker
Trample
Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
4 / 4
Assassin's Creed (ACR)
·
Uncommon
·
Illustrated by Bartek Fedyczak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.