Live Play Data
Alexios, Deimos of Kosmos
2%
Live Inclusion
Times Brought
1286
Decks Running
584
Median Cast Turn
5.0
Drawn → Played
69%
Format
First-cast turn
n=330
2%
T1
6%
T2
14%
T3
26%
T4
15%
T5
30%
T6-9
6%
T10+
Median
5.0
P25
4
· P75
7
· max
16
On curve
48%
(86 / 330 cast on T4)
Cast same turn as drawn
38%
The "good card" funnel
1286 brought · 516 playersBrought to game
1286
Ever drawn
333
Reached battlefield
230
Still on board at game end
80
Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.9pp
Players who cast this card win 32% of the time (n=215) , vs 19% when it never left the library (n=830).
When players drew this card but left it in hand, they won 19% (n=94).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.4pp; 95% confidence interval +6.9pp to +19.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
363 instances5.0%
Library
22.0%
Battlefield
38.3%
Graveyard
13.5%
Exile
Commanders that played this card
in tracked games-
1
Kratos, God of War
59 decks
-
2
Winota, Joiner of Forces
47 decks
-
3
Deadpool, Trading Card
34 decks
-
4
Queen Marchesa
24 decks
-
5
Zedruu the Greathearted
23 decks
-
6
Xantcha, Sleeper Agent
21 decks
-
7
Obeka, Splitter of Seconds
20 decks
-
8
Iroh, Tea Master
18 decks
-
9
Kardur, Doomscourge
16 decks
-
10
Baeloth Barrityl, Entertainer
15 decks
Card text
Alexios, Deimos of Kosmos
Legendary Creature — Human Berserker
Trample
Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
4 / 4
Assassin's Creed (ACR)
·
Uncommon
·
Illustrated by Bartek Fedyczak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.