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Part of Final Fantasy
·
Legendary Creature — Elf Wizard
·
Final Fantasy Commander (FIC)
Card Preview
Alisaie Leveilleur
1%
Decklist Inclusion
Times Brought
370
Decks Running
192
In Decks
979
Decklist Inclusion
1%
Format
Card text
Alisaie Leveilleur
Legendary Creature — Elf Wizard
Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.)
First strike
Dualcast — The second spell you cast each turn costs
less to cast.
3 / 2
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Justyna Dura
Final zone distribution
143 instances2.8%
Library
32.9%
Battlefield
37.8%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
138 decks
-
2
Gandalf, Party Guest
12 decks
-
3
Saruman of Many Colors
10 decks
-
4
The Destined Warrior
5 decks
-
5
Ms. Bumbleflower
4 decks
-
6
Alisaie Leveilleur
3 decks
-
7
Alphinaud Leveilleur
2 decks
-
8
Aragorn, the Uniter
1 decks
-
9
Burakos, Party Leader
1 decks
-
10
Cadric, Soul Kindler
1 decks
The "good card" funnel
370 brought · 191 playersBrought to game
370
Ever drawn
130
Reached battlefield
105
Still on board at game end
47
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.2pp
Players who cast this card win 28% of the time (n=97) , vs 25% when it never left the library (n=199).
When players drew this card but left it in hand, they won 29% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.0pp; 95% confidence interval -7.2pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=105
0%
T1
10%
T2
12%
T3
10%
T4
7%
T5
45%
T6-9
17%
T10+
Median
6
P25
4
· P75
9
· max
16
On curve
22%
(13 / 105 cast on T3)
Cast same turn as drawn
35%
369 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.