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Part of Final Fantasy
·
Legendary Creature — Elf Wizard
·
Final Fantasy Commander (FIC)
Live Play Data
Alisaie Leveilleur
2%
Live Inclusion
Times Brought
491
Decks Running
260
Median Cast Turn
6
Drawn → Played
78%
Format
First-cast turn
n=143
0%
T1
8%
T2
15%
T3
9%
T4
9%
T5
43%
T6-9
15%
T10+
Median
6
P25
4
· P75
9
· max
17
On curve
23%
(21 / 143 cast on T3)
Cast same turn as drawn
37%
The "good card" funnel
491 brought · 253 playersBrought to game
491
Ever drawn
172
Reached battlefield
135
Still on board at game end
58
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.8pp
Players who cast this card win 27% of the time (n=124) , vs 23% when it never left the library (n=261).
When players drew this card but left it in hand, they won 25% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.0pp; 95% confidence interval -4.8pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
183 instances2.2%
Library
31.7%
Battlefield
38.8%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
186 decks
-
2
Gandalf, Party Guest
26 decks
-
3
Saruman of Many Colors
10 decks
-
4
Ms. Bumbleflower
6 decks
-
5
The Destined Warrior
6 decks
-
6
Jodah, the Unifier
2 decks
-
7
Aragorn, the Uniter
1 decks
-
8
Burakos, Party Leader
1 decks
-
9
Cadric, Soul Kindler
1 decks
-
10
Cecily, Haunted Mage
1 decks
Card text
Alisaie Leveilleur
Legendary Creature — Elf Wizard
Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.)
First strike
Dualcast — The second spell you cast each turn costs
less to cast.
3 / 2
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Justyna Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.