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Part of Edge of Eternities
·
Creature — Drix Assassin
·
Edge of Eternities (EOE)
Card Preview
All-Fates Stalker
0%
Decklist Inclusion
Times Brought
80
Decks Running
45
In Decks
159
Decklist Inclusion
0%
Format
Card text
All-Fates Stalker
Creature — Drix Assassin
When this creature enters, exile up to one target non-Assassin creature until this creature leaves the battlefield.
Warp 
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
2 / 3
Edge of Eternities (EOE)
·
Uncommon
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Illustrated by Lius Lasahido
Final zone distribution
29 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Dack Fayden, Helping Hand
12 decks
-
2
Ketramose, the New Dawn
6 decks
-
3
Syr Vondam, Sunstar Exemplar
5 decks
-
4
Abdel Adrian, Gorion's Ward
2 decks
-
5
Dyadrine, Synthesis Amalgam
2 decks
-
6
Helga, Skittish Seer
2 decks
-
7
Lagrella, the Magpie
2 decks
-
8
Altaïr Ibn-La'Ahad
1 decks
-
9
Delney, Streetwise Lookout
1 decks
-
10
Ezio Auditore da Firenze
1 decks
The "good card" funnel
80 brought · 43 playersBrought to game
80
Ever drawn
29
Reached battlefield
23
Still on board at game end
9
Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.4pp
Players who cast this card win 30% of the time (n=21) , vs 21% when it never left the library (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.5pp; 95% confidence interval -13.4pp to +30.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
4%
T2
9%
T3
9%
T4
22%
T5
48%
T6-9
9%
T10+
Median
6
P25
5
· P75
8
· max
11
On curve
22%
(2 / 23 cast on T4)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.