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Part of Commander Masters
·
Kindred Sorcery — Eldrazi
·
Commander Masters (CMM)
Card Preview
All Is Dust
2%
Decklist Inclusion
Times Brought
385
Decks Running
218
In Decks
1555
Decklist Inclusion
2%
Format
Final zone distribution
110 instances0.9%
Library
2.7%
Battlefield
58.2%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Ulalek, Fused Atrocity
38 decks
- 2 Zhulodok, Void Gorger 38 decks
- 3 Molecule Man 15 decks
- 4 Ultron, Artificial Malevolence 15 decks
- 5 Ultima, Origin of Oblivion 9 decks
-
6
Azlask, the Swelling Scourge
8 decks
- 7 Kozilek, the Great Distortion 6 decks
- 8 The Walls of Ba Sing Se 6 decks
- 9 Dawnsire, Sunstar Dreadnought 4 decks
- 10 Ulamog, the Ceaseless Hunger 4 decks
The "good card" funnel
385 brought · 200 playersBrought to game
385
Ever drawn
105
Reached battlefield
74
Still on board at game end
3
≥ +5.1pp
Players who cast this card win 43% of the time (n=70) , vs 26% when it never left the library (n=253).
When players drew this card but left it in hand, they won 19% (n=31) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +16.6pp; 95% confidence interval +5.1pp to +28.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=74
1%
T1
0%
T2
1%
T3
5%
T4
9%
T5
69%
T6-9
14%
T10+
Median
7.0
P25
6
· P75
8
· max
15
On curve
64%
(16 / 74 cast on T7)
Cast same turn as drawn
29%
74 of 100 times cast
74%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.