All Is Dust
41% of games where All Is Dust resolved ended in a win for the caster, a +16.8 percentage-point lift over the 24% baseline when it stayed in the library.
All Is Dust resolves and the board resets. Cast in 124 tracked multiplayer games across 781 games on Playgroup Live, it posts a 41% win rate for casters, well above the 24% win rate recorded when the card never left the library. That +16.8 percentage-point delta is a meaningful early signal, though both sample sizes warrant caution before reading it as definitive.
The card costs 7 mana, and the data reflects that reality. Median first cast lands on turn 7.0, with the bulk of casts clustered between turns 6 and 8. A notable share arrive early through ramp: 59% of casts land on or ahead of the mana-value curve, signaling that Eldrazi ramp packages frequently front-load mana to fire this off before opponents stabilize. Of drawn copies, 70% were cast before the game ended, a figure consistent with a seven-mana spell that demands both mana and the right board state to be worth casting.
All Is Dust has no color identity, making it a natural fit for any Commander deck regardless of color restrictions. Its spread across 344 distinct tracked players, with no single player exceeding 3% of all instances, means the data reflects genuine metagame diversity rather than one prolific pilot skewing the numbers.
- 2% of tracked Commander decks include All Is Dust
- T7.0 median first-cast turn, reflecting its 7-mana cost
- 70% of drawn copies reached the stack before the game ended
- 41% win rate in games where All Is Dust resolved
- +16.8pp win-rate lift over games where it stayed in the library
- 344 distinct players contributed tracked instances, data is well spread
First-cast turn
n=124The "good card" funnel
804 brought · 344 playersOf 804 copies brought to tracked games, 178 were drawn, 124 of those resolved, and nearly all finished in the graveyard as expected for a sorcery with no persistent presence on the battlefield.
Players who cast this card win 41% of the time (n=115) , vs 24% when it never left the library (n=550).
When players drew this card but left it in hand, they won 24% (n=51) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +16.8pp; 95% confidence interval +7.9pp to +25.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
190 instancesThe graveyard is the dominant final zone for All Is Dust, as expected for a sorcery that resolves and moves on. The handful of battlefield and library finishes represent edge cases like flickering or game states that never saw the card move.
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 79 decks
-
2
Ulalek, Fused Atrocity
64 decks
- 3 Ultron, Artificial Malevolence 29 decks
- 4 Molecule Man 26 decks
- 5 Ultima, Origin of Oblivion 16 decks
-
6
Azlask, the Swelling Scourge
12 decks
- 7 Kozilek, the Great Distortion 11 decks
- 8 Karn, Legacy Reforged 9 decks
- 9 The Walls of Ba Sing Se 9 decks
- 10 Traxos, Scourge of Kroog 8 decks
Colorless commanders dominate the top spots, led by Zhulodok and Molecule Man. Ulalek's five-color presence shows the card crosses into any identity that can cast seven colorless mana, keeping the distribution broader than a pure Eldrazi list.