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Part of Commander Masters
·
Kindred Sorcery — Eldrazi
·
Commander Masters (CMM)
Card Preview
All Is Dust
Times Brought
561
Decks Running
281
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
All Is Dust
Kindred Sorcery — Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
Commander Masters (CMM)
·
Mythic
·
Illustrated by Jason Felix
Final zone distribution
114 instances3.5%
Library
7.9%
Battlefield
49.1%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 68 decks
-
2
Ulalek, Fused Atrocity
59 decks
- 3 Molecule Man 22 decks
- 4 Ultron, Artificial Malevolence 16 decks
- 5 Ultima, Origin of Oblivion 11 decks
- 6 Kozilek, the Great Distortion 8 decks
-
7
Azlask, the Swelling Scourge
6 decks
- 8 Karn, Legacy Reforged 6 decks
-
9
Animar, Soul of Elements
4 decks
- 10 Dawnsire, Sunstar Dreadnought 3 decks
The "good card" funnel
561 brought · 256 playersBrought to game
561
Ever drawn
106
Reached battlefield
69
Still on board at game end
9
≥ +4.5pp
Players who cast this card win 36% of the time (n=53) , vs 25% when it never left the library (n=328).
When players drew this card but left it in hand, they won 28% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.9pp; 95% confidence interval +4.5pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=69
0%
T1
0%
T2
3%
T3
0%
T4
19%
T5
61%
T6-9
17%
T10+
Median
7
P25
6
· P75
8
· max
16
On curve
59%
(13 / 69 cast on T7)
Cast same turn as drawn
23%
69 of 100 times cast
69%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.