Live Play Data
Allosaurus Shepherd
2%
Live Inclusion
Times Brought
683
Decks Running
308
Median Cast Turn
4.0
Drawn → Played
82%
Format
First-cast turn
n=146
27%
T1
14%
T2
8%
T3
13%
T4
14%
T5
21%
T6-9
3%
T10+
Median
4.0
P25
1
· P75
5
· max
11
On curve
27%
(39 / 146 cast on T1)
Cast same turn as drawn
74%
The "good card" funnel
683 brought · 274 playersBrought to game
683
Ever drawn
177
Reached battlefield
146
Still on board at game end
79
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.8pp
Players who cast this card win 32% of the time (n=134) , vs 28% when it never left the library (n=419).
When players drew this card but left it in hand, they won 32% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.4pp; 95% confidence interval -4.8pp to +11.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
200 instances2.5%
Library
39.5%
Battlefield
35.5%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Lathril, Blade of the Elves
38 decks
-
2
Thranduil, the Elvenking
24 decks
-
3
Voja, Jaws of the Conclave
20 decks
-
4
Marwyn, the Nurturer
12 decks
-
5
Lumra, Bellow of the Woods
11 decks
-
6
The Unbeatable Squirrel Girl
11 decks
-
7
Ghalta, Primal Hunger
9 decks
-
8
High Perfect Morcant
9 decks
-
9
Witherbloom, the Balancer
8 decks
-
10
The Gitrog Monster
7 decks
Card text
Allosaurus Shepherd
Creature — Elf Shaman
This spell can't be countered.
Green spells you control can't be countered.


: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
1 / 1
Double Masters 2022 (2X2)
·
Mythic
·
Illustrated by Randy Vargas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.