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Part of Fallout
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Enchantment — Aura
·
Fallout (PIP)
Live Play Data
Almost Perfect
1%
Live Inclusion
Times Brought
126
Decks Running
67
Median Cast Turn
7
Drawn → Played
85%
Format
First-cast turn
n=23
4%
T1
0%
T2
0%
T3
0%
T4
22%
T5
65%
T6-9
9%
T10+
Median
7
P25
5
· P75
9
· max
11
On curve
35%
(2 / 23 cast on T6)
Cast same turn as drawn
36%
The "good card" funnel
126 brought · 67 playersBrought to game
126
Ever drawn
27
Reached battlefield
23
Still on board at game end
16
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -27.5pp
Players who cast this card win 15% of the time (n=18) , vs 24% when it never left the library (n=82).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -9.1pp; 95% confidence interval -27.5pp to +9.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
30 instances3.3%
Library
53.3%
Battlefield
20.0%
Graveyard
13.3%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
41 decks
-
2
Preston Garvey, Minuteman
4 decks
-
3
Uril, the Miststalker
3 decks
-
4
Gluntch, the Bestower
2 decks
-
5
Sythis, Harvest's Hand
2 decks
-
6
Wayta, Trainer Prodigy
2 decks
-
7
Arahbo, Roar of the World
1 decks
-
8
Betor, Kin to All
1 decks
-
9
Cadira, Caller of the Small
1 decks
-
10
Cloud, Ex-SOLDIER
1 decks
Card text
Almost Perfect
Enchantment — Aura
Enchant creature
Enchanted creature has base power and toughness 9/10 and has indestructible.
Fallout (PIP)
·
Rare
·
Illustrated by Elizabeth Peiró
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.