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Amphin Mutineer card art
Live Play Data

Amphin Mutineer

{3} {U} · Creature — Salamander Pirate · Tarkir: Dragonstorm Commander (TDC)
1%
Live Inclusion
Times Brought
568
Decks Running
260
Median Cast Turn
7.0
Drawn → Played
63%
Format

First-cast turn

n=86
0%
T1
0%
T2
2%
T3
9%
T4
16%
T5
53%
T6-9
19%
T10+
Median 7.0 P25 5 · P75 9 · max 17
On curve 12% (8 / 86 cast on T4) Cast same turn as drawn 29%

The "good card" funnel

568 brought · 245 players
Brought to game
568
Ever drawn
136
Reached battlefield
86
Still on board at game end
44

Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.6pp

Players who cast this card win 23% of the time (n=80) , vs 21% when it never left the library (n=337).

When players drew this card but left it in hand, they won 22% (n=45).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.9pp; 95% confidence interval -7.6pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

167 instances
26.3%
Battlefield
30.5%
Graveyard
13.8%
Exile
29.3%
Hand

Commanders that played this card

in tracked games
Card text
Amphin Mutineer card

Amphin Mutineer

{3} {U}
Creature — Salamander Pirate
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
3 / 3
Tarkir: Dragonstorm Commander (TDC) · Rare · Illustrated by Nicholas Gregory

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.