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Amphin Mutineer card art
Live Play Data

Amphin Mutineer

{3} {U} · Creature — Salamander Pirate · Tarkir: Dragonstorm Commander (TDC)
1%
Live Inclusion
Times Brought
205
Decks Running
116
Median Cast Turn
7.0
Drawn → Played
65%
Format

First-cast turn

n=32
0%
T1
0%
T2
3%
T3
13%
T4
16%
T5
47%
T6-9
22%
T10+
Median 7.0 P25 5 · P75 9 · max 12
On curve 16% (4 / 32 cast on T4) Cast same turn as drawn 33%

The "good card" funnel

205 brought · 110 players
Brought to game
205
Ever drawn
49
Reached battlefield
32
Still on board at game end
15

Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.8pp

Players who cast this card win 26% of the time (n=30) , vs 22% when it never left the library (n=110).

When players drew this card but left it in hand, they won 25% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.0pp; 95% confidence interval -11.8pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

64 instances
23.4%
Battlefield
29.7%
Graveyard
18.8%
Exile
28.1%
Hand

Commanders that played this card

in tracked games
Card text
Amphin Mutineer card

Amphin Mutineer

{3} {U}
Creature — Salamander Pirate
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
3 / 3
Tarkir: Dragonstorm Commander (TDC) · Rare · Illustrated by Nicholas Gregory

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.