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Part of Secrets of Strixhaven
·
Sorcery
·
Secrets of Strixhaven (SOS)
Live Play Data
Ancestral Anger
0%
Live Inclusion
Times Brought
260
Decks Running
145
Median Cast Turn
6.5
Drawn → Played
59%
Format
First-cast turn
n=36
0%
T1
3%
T2
6%
T3
17%
T4
17%
T5
44%
T6-9
14%
T10+
Median
6.5
P25
5
· P75
8
· max
12
On curve
0%
(0 / 36 cast on T1)
Cast same turn as drawn
39%
The "good card" funnel
260 brought · 136 playersBrought to game
260
Ever drawn
61
Reached battlefield
36
Still on board at game end
3
≥ +1.3pp
Players who cast this card win 39% of the time (n=35) , vs 22% when it never left the library (n=180).
When players drew this card but left it in hand, they won 25% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.1pp; 95% confidence interval +1.3pp to +32.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
64 instances3.1%
Library
4.7%
Battlefield
53.1%
Graveyard
12.5%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
38 decks
-
2
Feather, the Redeemed
13 decks
-
3
Urabrask // The Great Work
12 decks
-
4
Loki, God of Lies
7 decks
-
5
Vivi Ornitier
6 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
4 decks
-
7
Ojer Axonil, Deepest Might // Temple of Power
4 decks
-
8
Electro, Assaulting Battery
3 decks
-
9
Gandalf, Goblins' Bane // Flameshape
3 decks
-
10
Judith, Carnage Connoisseur
3 decks
Card text
Ancestral Anger
Sorcery
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
Secrets of Strixhaven (SOS)
·
Common
·
Illustrated by Gonzalo Kenny
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.