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Part of Secrets of Strixhaven
·
Sorcery
·
Secrets of Strixhaven (SOS)
Card Preview
Ancestral Anger
Times Brought
148
Decks Running
85
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Ancestral Anger
Sorcery
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
Secrets of Strixhaven (SOS)
·
Common
·
Illustrated by Gonzalo Kenny
Final zone distribution
29 instances10.3%
Library
6.9%
Battlefield
58.6%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
30 decks
-
2
Loki, God of Lies
5 decks
-
3
Feather, the Redeemed
4 decks
-
4
Vivi Ornitier
4 decks
-
5
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
3 decks
-
6
Urabrask // The Great Work
3 decks
-
7
Gandalf, Goblins' Bane // Flameshape
2 decks
-
8
Krark, the Thumbless
2 decks
-
9
Krenko, Mob Boss
2 decks
-
10
Prismari, the Inspiration
2 decks
The "good card" funnel
148 brought · 82 playersBrought to game
148
Ever drawn
28
Reached battlefield
21
Still on board at game end
2
≥ -8.5pp
Players who cast this card win 26% of the time (n=19) , vs 22% when it never left the library (n=88).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.2pp; 95% confidence interval -8.5pp to +16.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
5%
T1
0%
T2
5%
T3
29%
T4
19%
T5
38%
T6-9
5%
T10+
Median
5
P25
4
· P75
7
· max
10
On curve
5%
(1 / 21 cast on T1)
Cast same turn as drawn
38%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.