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Part of Duskmourn: House of Horror
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Enchantment Creature — Horror
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Ancient Cellarspawn
1%
Live Inclusion
Times Brought
401
Decks Running
190
Median Cast Turn
6
Drawn → Played
70%
Format
First-cast turn
n=73
5%
T1
7%
T2
11%
T3
10%
T4
12%
T5
41%
T6-9
14%
T10+
Median
6
P25
4
· P75
8
· max
17
On curve
23%
(8 / 73 cast on T3)
Cast same turn as drawn
42%
The "good card" funnel
401 brought · 173 playersBrought to game
401
Ever drawn
104
Reached battlefield
73
Still on board at game end
43
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.5pp
Players who cast this card win 28% of the time (n=65) , vs 25% when it never left the library (n=245).
When players drew this card but left it in hand, they won 13% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.1pp; 95% confidence interval -8.5pp to +14.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
112 instances1.8%
Library
38.4%
Battlefield
29.5%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
35 decks
-
2
Captain N'ghathrod
28 decks
-
3
Umbris, Fear Manifest
27 decks
-
4
Kotis, the Fangkeeper
21 decks
-
5
Be'lakor, the Dark Master
13 decks
-
6
Rakdos, Lord of Riots
13 decks
-
7
Ardyn, the Usurper
9 decks
-
8
Valgavoth, Terror Eater
7 decks
-
9
Abaddon the Despoiler
4 decks
-
10
K'rrik, Son of Yawgmoth
3 decks
Card text
Ancient Cellarspawn
Enchantment Creature — Horror
Each spell you cast that's a Demon, Horror, or Nightmare costs
less to cast.
Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference.
3 / 3
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Alexandre Honoré
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.