Ancient Copper Dragon
38% of games where Ancient Copper Dragon resolved ended in a win for its controller, a +13.4 percentage-point lift over the 25% baseline recorded when the Dragon never left the library.
Ancient Copper Dragon lands on the battlefield and wins games. Across 1292 tracked multiplayer Commander games on Playgroup Live, decks that resolved this 6-mana Elder Dragon won 38% of the time, compared to 25% when it stayed buried in the library. That +13.4 percentage-point gap is a consistent early signal in our dataset, though both sample sizes should grow before calling it conclusive.
The Dragon sits in 590 of 10851 tracked decks, a focused 5% inclusion rate that reflects its mono-red color identity and high mana cost. Players who draw it cast it 73% of the time. The median first cast lands on turn 6.0, right as the game is shifting into its mid-to-late phase and combat damage starts mattering most. Its d20 Treasure trigger can produce anywhere from 1 to 20 Treasures per hit, making a single connection potentially game-altering.
The commander distribution skews toward big-creature and dragon tribal shells. The Ur-Dragon leads all commanders by deck count, followed by Mr. House, President and CEO, whose Treasure synergies pair naturally with the Dragon's trigger. The data is well-spread across 481 unique players, with the single heaviest contributor accounting for just 3% of all tracked instances, which lends meaningful breadth to these numbers.
- 5% of tracked Commander decks include Ancient Copper Dragon
- 73% of drawn copies are cast before the game ends
- T6.0 median first-cast turn, deep into the mid-game
- 38% win rate in games where the Dragon resolved
- 58% battlefield stickiness once cast
- 481 unique players represented in the tracked dataset
First-cast turn
n=264The "good card" funnel
1383 brought · 481 playersOf 1383 Ancient Copper Dragons brought to games, 364 were drawn, 264 of those were cast, and roughly half stayed on the battlefield through the end of the game.
Players who cast this card win 38% of the time (n=236) , vs 25% when it never left the library (n=838).
When players drew this card but left it in hand, they won 20% (n=87) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.4pp; 95% confidence interval +7.2pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
399 instancesMost tracked copies of Ancient Copper Dragon end in the graveyard or on the battlefield, reflecting a card that gets cast and interacted with rather than sitting undrawn in the library for the whole game.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
87 decks
-
2
Mr. House, President and CEO
57 decks
-
3
Kaalia of the Vast
39 decks
-
4
Smaug the Impenetrable
25 decks
-
5
Miirym, Sentinel Wyrm
21 decks
-
6
Ureni of the Unwritten
20 decks
-
7
Jaws, Relentless Predator
19 decks
-
8
Smaug the Magnificent
19 decks
-
9
Kratos, God of War
11 decks
-
10
Vihaan, Goldwaker
11 decks
The commander spread is wide, led by The Ur-Dragon and Mr. House, but reaching across dragon tribal, Treasure synergy, and mono-red aggro builds, showing Ancient Copper Dragon earns inclusion in multiple distinct archetypes.