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Ancient Copper Dragon card art
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Ancient Copper Dragon

{4} {R} {R} · Creature — Elder Dragon · Commander Legends: Battle for Baldur's Gate (CLB)
Times Brought
1057
Decks Running
474
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ancient Copper Dragon card

Ancient Copper Dragon

{4} {R} {R}
Creature — Elder Dragon
Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
6 / 5
Commander Legends: Battle for Baldur's Gate (CLB) · Mythic · Illustrated by Antonio José Manzanedo

Final zone distribution

209 instances
1.9%
Library
40.2%
Battlefield
21.1%
Graveyard
8.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1057 brought · 379 players
Brought to game
1057
Ever drawn
198
Reached battlefield
138
Still on board at game end
84

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.0pp

Players who cast this card win 33% of the time (n=116) , vs 26% when it never left the library (n=650).

When players drew this card but left it in hand, they won 26% (n=49) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.6pp; 95% confidence interval +2.0pp to +11.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=138
1%
T1
1%
T2
9%
T3
20%
T4
16%
T5
44%
T6-9
9%
T10+
Median 6.0 P25 4 · P75 8 · max 12
On curve 63% (23 / 138 cast on T6) Cast same turn as drawn 30%
1292 of 300 tracked games 99%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.