Ancient Den
5% of tracked Commander decks in the Playgroup Live dataset run Ancient Den, with 78% of drawn copies reaching the battlefield and a median first-cast turn of 4.0.
Ancient Den is a niche include, found in 5% of the 7614 distinct Commander decks tracked on Playgroup Live. That narrow footprint reflects its real constraint: it only fits in white-identity decks that have a specific reason to count artifacts, since a basic Plains produces the same mana without the artifact type.
When it does show up, it behaves like a land should. 78% of drawn copies are played before the game ends, and once it resolves it sticks around 83% of the time. The median first-cast turn of 4.0 is consistent with early land drops, though the distribution extends well into the mid-game for copies drawn later. The data here spans 826 tracked multiplayer games, so treat all figures as directional signals rather than settled conclusions.
The commander spread tells the clearest story about who wants this card. Artifact-matters commanders dominate the top slots. Kilo, Apogee Mind and Inspirit, Flagship Vessel lead the list, followed by Mendicant Core, Mr. House, and Urza, Chief Artificer. Ancient Den is not a general land-fixing card. It is an artifact-land for strategies that care about the artifact subtype on their lands.
- 5% of tracked Commander decks include Ancient Den
- 78% of drawn copies are played before the game ends
- T4.0 median first-cast turn across observed games
- 83% battlefield stickiness once Ancient Den resolves
- 330 distinct players have brought Ancient Den to a tracked game, indicating broad spread
First-cast turn
n=162The "good card" funnel
853 brought · 330 playersOf 853 copies brought to games, 208 were drawn, 162 of those were played, and most stayed on the battlefield through the end of the game.
Players who cast this card win 31% of the time (n=154) , vs 24% when it never left the library (n=572).
When players drew this card but left it in hand, they won 33% (n=41) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.2pp; 95% confidence interval -1.2pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
224 instancesThe vast majority of Ancient Den copies never leave the library, which is expected for a singleton land in a 100-card deck. Of those that do resolve, nearly all finish the game on the battlefield.
Commanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
36 decks
-
2
Kilo, Apogee Mind
36 decks
-
3
Shorikai, Genesis Engine
20 decks
-
4
Mendicant Core, Guidelight
18 decks
-
5
Ragost, Deft Gastronaut
18 decks
-
6
Mr. House, President and CEO
17 decks
-
7
Breya, Etherium Shaper
16 decks
-
8
Urtet, Remnant of Memnarch
13 decks
-
9
Urza, Chief Artificer
13 decks
-
10
T'Challa, the Black Panther
10 decks
Artifact-matters commanders cluster at the top of the list. Kilo, Apogee Mind and Inspirit, Flagship Vessel lead, confirming Ancient Den is a card for artifact strategies rather than a general white staple.