collections_bookmark
Part of Tales of Middle-earth
·
Legendary Artifact — Equipment
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Andúril, Flame of the West
0%
Decklist Inclusion
Times Brought
116
Decks Running
67
In Decks
526
Decklist Inclusion
0%
Format
Card text
Andúril, Flame of the West
Legendary Artifact — Equipment
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip 
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Mythic
·
Illustrated by Irvin Rodriguez
Final zone distribution
28 instances14.3%
Library
42.9%
Battlefield
21.4%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Isshin, Two Heavens as One
5 decks
-
2
King of the Oathbreakers
5 decks
-
3
Millicent, Restless Revenant
4 decks
-
4
Aragorn, King of Gondor
3 decks
-
5
Aragorn, the Uniter
3 decks
-
6
Chatterfang, Squirrel General
3 decks
-
7
Sméagol, Helpful Guide
3 decks
-
8
Cloud, Midgar Mercenary
2 decks
-
9
Sisay, Weatherlight Captain
2 decks
-
10
Alexios, Deimos of Kosmos
1 decks
The "good card" funnel
116 brought · 63 playersBrought to game
116
Ever drawn
28
Reached battlefield
21
Still on board at game end
12
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -20.2pp
Players who cast this card win 29% of the time (n=21) , vs 28% when it never left the library (n=73).
Observed gap +0.2pp; 95% confidence interval -20.2pp to +20.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
5%
T2
14%
T3
10%
T4
19%
T5
38%
T6-9
14%
T10+
Median
6
P25
4
· P75
7
· max
12
On curve
19%
(3 / 21 cast on T3)
Cast same turn as drawn
30%
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.