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Andúril, Narsil Reforged card art
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Andúril, Narsil Reforged

{2} · Legendary Artifact — Equipment · Tales of Middle-earth Commander (LTC)
Times Brought
797
Decks Running
295
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Andúril, Narsil Reforged card

Andúril, Narsil Reforged

{2}
Legendary Artifact — Equipment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip {3}
Tales of Middle-earth Commander (LTC) · Rare · Illustrated by Jason Rainville

Final zone distribution

136 instances
0.7%
Library
61.0%
Battlefield
11.8%
Graveyard
3.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

798 brought · 253 players
Brought to game
798
Ever drawn
130
Reached battlefield
102
Still on board at game end
83

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.2pp

Players who cast this card win 26% of the time (n=93) , vs 25% when it never left the library (n=599).

When players drew this card but left it in hand, they won 21% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.3pp; 95% confidence interval -4.2pp to +6.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=102
3%
T1
14%
T2
11%
T3
13%
T4
11%
T5
42%
T6-9
7%
T10+
Median 5.0 P25 3 · P75 7 · max 14
On curve 17% (14 / 102 cast on T2) Cast same turn as drawn 35%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.