Angel of Despair card art
Live Play Data

Angel of Despair

{3} {W} {W} {B} {B} · Creature — Angel · Ultimate Masters (UMA)
1%
Live Inclusion
Times Brought
245
Decks Running
94
Median Cast Turn
7
Drawn → Played
56%
Format

First-cast turn

n=29
0%
T1
0%
T2
0%
T3
14%
T4
17%
T5
38%
T6-9
31%
T10+
Median 7 P25 5 · P75 11 · max 16
On curve 66% (7 / 29 cast on T7) Cast same turn as drawn 20%

The "good card" funnel

245 brought · 98 players
Brought to game
245
Ever drawn
52
Reached battlefield
29
Still on board at game end
17

Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.3pp

Players who cast this card win 42% of the time (n=24) , vs 27% when it never left the library (n=165).

When players drew this card but left it in hand, they won 21% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.7pp; 95% confidence interval -5.3pp to +34.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

60 instances
28.3%
Battlefield
31.7%
Graveyard
6.7%
Exile
33.3%
Hand

Commanders that played this card

in tracked games
Card text
Angel of Despair card

Angel of Despair

{3} {W} {W} {B} {B}
Creature — Angel
Flying When this creature enters, destroy target permanent.
5 / 5
Ultimate Masters (UMA) · Uncommon · Illustrated by Todd Lockwood

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.