Card Preview
Angel of Despair
Times Brought
145
Decks Running
76
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Angel of Despair
Creature — Angel
Flying
When this creature enters, destroy target permanent.
5 / 5
Ultimate Masters (UMA)
·
Uncommon
·
Illustrated by Todd Lockwood
Final zone distribution
32 instances40.6%
Battlefield
34.4%
Graveyard
25.0%
Hand
Commanders that played this card
in tracked games-
1
Kaalia of the Vast
52 decks
-
2
Shilgengar, Sire of Famine
5 decks
-
3
Drana and Linvala
3 decks
-
4
Celes, Rune Knight
2 decks
-
5
Liesa, Forgotten Archangel
2 decks
-
6
Seluma, Light of Aysen
2 decks
-
7
Alela, Artful Provocateur
1 decks
-
8
Athreos, God of Passage
1 decks
-
9
Esika, God of the Tree // The Prismatic Bridge
1 decks
-
10
Kambal, Consul of Allocation
1 decks
The "good card" funnel
145 brought · 73 playersBrought to game
145
Ever drawn
32
Reached battlefield
22
Still on board at game end
13
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.3pp
Players who cast this card win 30% of the time (n=15) , vs 31% when it never left the library (n=82).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.4pp; 95% confidence interval -15.3pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
0%
T2
0%
T3
5%
T4
18%
T5
59%
T6-9
18%
T10+
Median
7.0
P25
6
· P75
9
· max
12
On curve
59%
(4 / 22 cast on T7)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.