Card Preview
Angel of Serenity
Times Brought
180
Decks Running
100
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Angel of Serenity
Creature — Angel
Flying
When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When this creature leaves the battlefield, return the exiled cards to their owners' hands.
5 / 6
Commander 2021 (C21)
·
Mythic
·
Illustrated by Aleksi Briclot
Final zone distribution
36 instances41.7%
Battlefield
11.1%
Graveyard
8.3%
Exile
38.9%
Hand
Commanders that played this card
in tracked games-
1
Kaalia of the Vast
24 decks
-
2
Bruna, the Fading Light
14 decks
-
3
Giada, Font of Hope
12 decks
-
4
Gisela, the Broken Blade
9 decks
-
5
Whtz, the Bibliophile
4 decks
-
6
Drana and Linvala
3 decks
-
7
Ranar the Ever-Watchful
3 decks
-
8
Arthur, Marigold Knight
2 decks
-
9
Gisela, Blade of Goldnight
2 decks
-
10
Hashaton, Scarab's Fist
2 decks
The "good card" funnel
180 brought · 91 playersBrought to game
180
Ever drawn
35
Reached battlefield
23
Still on board at game end
15
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.8pp
Players who cast this card win 31% of the time (n=18) , vs 30% when it never left the library (n=108).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.7pp; 95% confidence interval -11.8pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
0%
T2
4%
T3
4%
T4
22%
T5
48%
T6-9
22%
T10+
Median
7
P25
5
· P75
9
· max
14
On curve
65%
(7 / 23 cast on T7)
Cast same turn as drawn
24%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.