Angel of Serenity card art
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Angel of Serenity

{4} {W} {W} {W} · Creature — Angel · Commander 2021 (C21)
Times Brought
180
Decks Running
100
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Angel of Serenity card

Angel of Serenity

{4} {W} {W} {W}
Creature — Angel
Flying When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.
5 / 6
Commander 2021 (C21) · Mythic · Illustrated by Aleksi Briclot

Final zone distribution

36 instances
41.7%
Battlefield
11.1%
Graveyard
8.3%
Exile
38.9%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

180 brought · 91 players
Brought to game
180
Ever drawn
35
Reached battlefield
23
Still on board at game end
15

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.8pp

Players who cast this card win 31% of the time (n=18) , vs 30% when it never left the library (n=108).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.7pp; 95% confidence interval -11.8pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
0%
T1
0%
T2
4%
T3
4%
T4
22%
T5
48%
T6-9
22%
T10+
Median 7 P25 5 · P75 9 · max 14
On curve 65% (7 / 23 cast on T7) Cast same turn as drawn 24%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.