Live Play Data
Angel of Serenity
1%
Live Inclusion
Times Brought
278
Decks Running
139
Median Cast Turn
7.5
Drawn → Played
69%
Format
First-cast turn
n=38
0%
T1
3%
T2
5%
T3
3%
T4
13%
T5
53%
T6-9
24%
T10+
Median
7.5
P25
6
· P75
9
· max
17
On curve
50%
(5 / 38 cast on T7)
Cast same turn as drawn
15%
The "good card" funnel
278 brought · 133 playersBrought to game
278
Ever drawn
55
Reached battlefield
38
Still on board at game end
22
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.7pp
Players who cast this card win 47% of the time (n=37) , vs 30% when it never left the library (n=191).
When players drew this card but left it in hand, they won 15% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.0pp; 95% confidence interval +0.7pp to +33.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
64 instances3.1%
Library
34.4%
Battlefield
25.0%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Kaalia of the Vast
38 decks
-
2
Giada, Font of Hope
21 decks
-
3
Bruna, the Fading Light
11 decks
-
4
Gisela, the Broken Blade
10 decks
-
5
Breena, the Demagogue
6 decks
-
6
Arthur, Marigold Knight
5 decks
-
7
Mayael the Anima
5 decks
-
8
Avacyn, Angel of Hope
4 decks
-
9
Drana and Linvala
3 decks
-
10
Elesh Norn, Mother of Machines
3 decks
Card text
Angel of Serenity
Creature — Angel
Flying
When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When this creature leaves the battlefield, return the exiled cards to their owners' hands.
5 / 6
Commander 2021 (C21)
·
Mythic
·
Illustrated by Aleksi Briclot
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.