Live Play Data
Angel of Serenity
1%
Live Inclusion
Times Brought
319
Decks Running
153
Median Cast Turn
7
Drawn → Played
71%
Format
First-cast turn
n=47
0%
T1
2%
T2
4%
T3
4%
T4
13%
T5
53%
T6-9
23%
T10+
Median
7
P25
6
· P75
9
· max
17
On curve
51%
(6 / 47 cast on T7)
Cast same turn as drawn
15%
The "good card" funnel
319 brought · 146 playersBrought to game
319
Ever drawn
66
Reached battlefield
47
Still on board at game end
29
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.2pp
Players who cast this card win 50% of the time (n=45) , vs 28% when it never left the library (n=217).
When players drew this card but left it in hand, they won 13% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.9pp; 95% confidence interval +7.2pp to +36.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
75 instances4.0%
Library
38.7%
Battlefield
21.3%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Kaalia of the Vast
40 decks
-
2
Giada, Font of Hope
23 decks
-
3
Bruna, the Fading Light
11 decks
-
4
Gisela, the Broken Blade
11 decks
-
5
Breena, the Demagogue
8 decks
-
6
Kalemne, Disciple of Iroas
6 decks
-
7
Arthur, Marigold Knight
5 decks
-
8
Avacyn, Angel of Hope
5 decks
-
9
Mayael the Anima
5 decks
-
10
Drana and Linvala
3 decks
Card text
Angel of Serenity
Creature — Angel
Flying
When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When this creature leaves the battlefield, return the exiled cards to their owners' hands.
5 / 6
Commander 2021 (C21)
·
Mythic
·
Illustrated by Aleksi Briclot
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.