collections_bookmark Part of Outlaws of Thunder Junction
Angelic Sell-Sword card art
Live Play Data

Angelic Sell-Sword

{4} {W} · Creature — Angel Mercenary · Outlaws of Thunder Junction Commander (OTC)
0%
Live Inclusion
Times Brought
123
Decks Running
69
Median Cast Turn
—
Drawn → Played
57%
Format

First-cast turn

n=13

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

123 brought · 67 players
Brought to game
123
Ever drawn
23
Reached battlefield
13
Still on board at game end
5

Final zone distribution

27 instances
3.7%
Library
18.5%
Battlefield
37.0%
Graveyard
14.8%
Exile

Commanders that played this card

in tracked games
Card text
Angelic Sell-Sword card

Angelic Sell-Sword

{4} {W}
Creature — Angel Mercenary
Flying, vigilance Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever this creature attacks, if its power is 6 or greater, draw a card.
4 / 4
Outlaws of Thunder Junction Commander (OTC) · Rare · Illustrated by Ekaterina Burmak

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.