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Part of Outlaws of Thunder Junction
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Creature — Human Pirate
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Angrath's Marauders
1%
Live Inclusion
Times Brought
587
Decks Running
277
Median Cast Turn
6.0
Drawn → Played
66%
Format
First-cast turn
n=110
0%
T1
2%
T2
4%
T3
14%
T4
22%
T5
49%
T6-9
10%
T10+
Median
6.0
P25
5
· P75
8
· max
15
On curve
70%
(15 / 110 cast on T7)
Cast same turn as drawn
20%
The "good card" funnel
587 brought · 252 playersBrought to game
587
Ever drawn
166
Reached battlefield
110
Still on board at game end
70
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +19.5pp
Players who cast this card win 50% of the time (n=107) , vs 20% when it never left the library (n=365).
When players drew this card but left it in hand, they won 22% (n=48).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +29.3pp; 95% confidence interval +19.5pp to +39.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
181 instances3.3%
Library
38.7%
Battlefield
22.1%
Graveyard
8.8%
Exile
Commanders that played this card
in tracked games-
1
Winota, Joiner of Forces
61 decks
-
2
Admiral Brass, Unsinkable
40 decks
-
3
Olivia, Opulent Outlaw
23 decks
-
4
Admiral Beckett Brass
8 decks
-
5
Edward Kenway
8 decks
-
6
Heartless Hidetsugu
8 decks
-
7
Raph & Mikey, Troublemakers
8 decks
-
8
Roxanne, Starfall Savant
6 decks
-
9
Solphim, Mayhem Dominus
5 decks
-
10
The Lord of Pain
5 decks
Card text
Angrath's Marauders
Creature — Human Pirate
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
4 / 4
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Victor Adame Minguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.