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Part of Outlaws of Thunder Junction
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Creature — Human Pirate
·
Outlaws of Thunder Junction Commander (OTC)
Card Preview
Angrath's Marauders
Times Brought
173
Decks Running
92
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Angrath's Marauders
Creature — Human Pirate
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
4 / 4
Outlaws of Thunder Junction Commander (OTC)
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Rare
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Illustrated by Victor Adame Minguez
Final zone distribution
46 instances4.3%
Library
52.2%
Battlefield
13.0%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Winota, Joiner of Forces
25 decks
-
2
Olivia, Opulent Outlaw
11 decks
-
3
Admiral Brass, Unsinkable
10 decks
-
4
Edward Kenway
5 decks
-
5
Dáin of the Ancient Halls
3 decks
-
6
Heartless Hidetsugu
3 decks
-
7
Raph & Mikey, Troublemakers
3 decks
-
8
Maular, the Next Evolution
2 decks
-
9
Roxanne, Starfall Savant
2 decks
-
10
Shadow the Hedgehog
2 decks
The "good card" funnel
173 brought · 85 playersBrought to game
173
Ever drawn
43
Reached battlefield
29
Still on board at game end
24
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.0pp
Players who cast this card win 32% of the time (n=25) , vs 22% when it never left the library (n=99).
Observed gap +9.8pp; 95% confidence interval -1.0pp to +20.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
0%
T1
0%
T2
10%
T3
3%
T4
14%
T5
52%
T6-9
21%
T10+
Median
7
P25
5
· P75
8
· max
10
On curve
59%
(4 / 29 cast on T7)
29 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.