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Part of Secrets of Strixhaven
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Animist's Awakening
1%
Decklist Inclusion
Times Brought
437
Decks Running
215
In Decks
1125
Decklist Inclusion
1%
Format
Card text
Animist's Awakening
Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Chris Rahn
Final zone distribution
107 instances3.7%
Library
0.9%
Battlefield
62.6%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
93 decks
-
2
Witherbloom, the Balancer
22 decks
-
3
Zaxara, the Exemplary
22 decks
-
4
Magus Lucea Kane
14 decks
-
5
Azusa, Lost but Seeking
4 decks
-
6
Sin, Spira's Punishment
4 decks
-
7
Jackal, Genius Geneticist
3 decks
-
8
Kruphix, God of Horizons
3 decks
-
9
Primo, the Unbounded
2 decks
-
10
Rosheen, Roaring Prophet
2 decks
The "good card" funnel
437 brought · 203 playersBrought to game
437
Ever drawn
94
Reached battlefield
62
Still on board at game end
1
≥ -5.6pp
Players who cast this card win 31% of the time (n=59) , vs 25% when it never left the library (n=305).
When players drew this card but left it in hand, they won 29% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.8pp; 95% confidence interval -5.6pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=62
0%
T1
0%
T2
8%
T3
23%
T4
19%
T5
40%
T6-9
10%
T10+
Median
5.5
P25
4
· P75
8
· max
16
Cast same turn as drawn
26%
62 of 100 times cast
62%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.