collections_bookmark
Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Another Round
1%
Live Inclusion
Times Brought
371
Decks Running
156
Median Cast Turn
9
Drawn → Played
48%
Format
First-cast turn
n=39
0%
T1
0%
T2
0%
T3
3%
T4
5%
T5
54%
T6-9
38%
T10+
Median
9
P25
7
· P75
10
· max
13
Cast same turn as drawn
31%
The "good card" funnel
371 brought · 153 playersBrought to game
371
Ever drawn
82
Reached battlefield
39
Still on board at game end
7
≥ +4.9pp
Players who cast this card win 49% of the time (n=37) , vs 28% when it never left the library (n=240).
When players drew this card but left it in hand, they won 21% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.0pp; 95% confidence interval +4.9pp to +37.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
89 instances2.2%
Library
7.9%
Battlefield
33.7%
Graveyard
11.2%
Exile
Commanders that played this card
in tracked games-
1
Niko, Light of Hope
11 decks
-
2
Elesh Norn, Mother of Machines
10 decks
-
3
Arabella, Abandoned Doll
7 decks
-
4
Phelia, Exuberant Shepherd
7 decks
-
5
Baylen, the Haymaker
6 decks
-
6
Brago, King Eternal
6 decks
-
7
Dack Fayden, Helping Hand
6 decks
-
8
Hei Bai, Forest Guardian
6 decks
-
9
Preston, the Vanisher
5 decks
-
10
Whtz, the Bibliophile
5 decks
Card text
Another Round
Sorcery
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
Outlaws of Thunder Junction (OTJ)
·
Rare
·
Illustrated by Darrell Riche
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.