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Ant-Man, Elusive Avenger card art
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Ant-Man, Elusive Avenger

{1} {U} {R} · Legendary Creature — Human Rogue Hero · Marvel Super Heroes Commander (MSC)
Times Brought
506
Decks Running
261
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ant-Man, Elusive Avenger card

Ant-Man, Elusive Avenger

{1} {U} {R}
Legendary Creature — Human Rogue Hero
Ant-Man can't be blocked by creatures with greater power. Whenever Ant-Man deals combat damage to a player, create that many Treasure tokens.
1 / 2
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Steve Morris

Final zone distribution

80 instances
2.5%
Library
47.5%
Battlefield
15.0%
Graveyard
35.0%
Hand

The "good card" funnel

506 brought · 256 players
Brought to game
506
Ever drawn
80
Reached battlefield
50
Still on board at game end
38

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.7pp

Players who cast this card win 31% of the time (n=34) , vs 26% when it never left the library (n=269).

When players drew this card but left it in hand, they won 25% (n=21).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.1pp; 95% confidence interval -3.7pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=70
1%
T1
10%
T2
29%
T3
20%
T4
13%
T5
24%
T6-9
3%
T10+
Median 4.0 P25 3 · P75 6 · max 12
On curve 40% (20 / 70 cast on T3) Cast same turn as drawn 19%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.