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Part of The Lost Caverns of Ixalan
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Creature — Dinosaur
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Apex Altisaur
3%
Live Inclusion
Times Brought
2047
Decks Running
804
Median Cast Turn
7.0
Drawn → Played
66%
Format
First-cast turn
n=366
0%
T1
1%
T2
1%
T3
6%
T4
12%
T5
69%
T6-9
11%
T10+
Median
7.0
P25
6
· P75
8
· max
17
On curve
89%
(42 / 366 cast on T9)
Cast same turn as drawn
36%
The "good card" funnel
2047 brought · 698 playersBrought to game
2047
Ever drawn
557
Reached battlefield
366
Still on board at game end
152
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.3pp
Players who cast this card win 41% of the time (n=325) , vs 24% when it never left the library (n=1228).
When players drew this card but left it in hand, they won 20% (n=171).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.8pp; 95% confidence interval +11.3pp to +22.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
605 instances5.3%
Library
25.1%
Battlefield
34.7%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
258 decks
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2
Gishath, Sun's Avatar
129 decks
-
3
Atla Palani, Nest Tender
56 decks
-
4
Kona, Rescue Beastie
28 decks
-
5
Wayta, Trainer Prodigy
28 decks
-
6
Raph & Mikey, Troublemakers
23 decks
-
7
Radagast of Rhosgobel
14 decks
-
8
Ghalta, Primal Hunger
13 decks
-
9
Maular, the Next Evolution
12 decks
-
10
Indoraptor, the Perfect Hybrid
11 decks
Card text
Apex Altisaur
Creature — Dinosaur
When this creature enters, it fights up to one target creature you don't control.
Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.
10 / 10
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Simon Dominic
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.