Arbor Elf
Arbor Elf appears in 4% of tracked Commander decks on Playgroup Live, and 75% of drawn copies reach the battlefield, with a median first-cast turn of 3.
Arbor Elf is a focused mana-accelerant, found in 326 of the 8517 distinct decks that have played a tracked game on Playgroup Live. Its 4% inclusion rate reflects its narrow requirements: it needs a Forest on the battlefield to do anything, which limits it largely to mono-green and heavy-green strategies.
When it does reach a hand, 75% of those copies get cast before the game ends. Median first cast lands on turn 3, consistent with a one-mana creature that players deploy as early as possible. Of 125 total casts tracked, 30 landed on turn 1, making turn 1 the single most common cast turn. The data so far is directional: 292 distinct players have brought Arbor Elf to a tracked game, and no single player accounts for more than a small fraction of observations, which is an early signal that the numbers reflect genuine community usage rather than one player's run.
Arbor Elf pairs best with commanders that reward untapping Forests repeatedly, including synergies with cards like Utopia Sprawl or Fertile Ground. The top commanders in the tracked dataset lean heavily into Elf tribal and big-green strategies, exactly the shells where a one-mana Forest untapper earns its slot.
- 4% of tracked Commander decks include Arbor Elf
- 75% of drawn copies are cast before the game ends
- T3 median first-cast turn, with turn 1 as the most common
- 50% battlefield stickiness once cast
- 292 distinct players have brought Arbor Elf to a tracked game
First-cast turn
n=125The "good card" funnel
627 brought · 292 playersOf 627 Arbor Elves brought to games, 167 were drawn, 125 of those were cast, and roughly half stayed on the battlefield through the end of game.
Players who cast this card win 22% of the time (n=113) , vs 27% when it never left the library (n=407).
When players drew this card but left it in hand, they won 30% (n=35) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -5.2pp; 95% confidence interval -13.2pp to +2.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
178 instancesMost Arbor Elves finish the game on the battlefield or in the graveyard, a pattern driven by early deployment followed by frequent removal or board wipes in the mid-to-late game.
Commanders that played this card
in tracked games-
1
Lathril, Blade of the Elves
18 decks
-
2
Galadriel, Elven-Queen
15 decks
-
3
Ghalta, Primal Hunger
15 decks
-
4
Shroofus Sproutsire
11 decks
-
5
Voja, Jaws of the Conclave
11 decks
-
6
Witherbloom, the Balancer
10 decks
-
7
Dionus, Elvish Archdruid
7 decks
-
8
The Unbeatable Squirrel Girl
7 decks
-
9
Thranduil, the Elvenking
7 decks
-
10
Marwyn, the Nurturer
6 decks
The commander list skews heavily toward Elf tribal and mono-green stompy builds, confirming that Arbor Elf is a Forest-centric inclusion rather than a universal green staple.