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Part of Marvel Super Heroes
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Artifact
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Marvel Super Heroes (MSH)
Live Play Data
Arc Reactor
1%
Live Inclusion
Times Brought
582
Decks Running
223
Median Cast Turn
5.0
Drawn → Played
64%
Format
First-cast turn
n=76
1%
T1
3%
T2
5%
T3
20%
T4
25%
T5
37%
T6-9
9%
T10+
Median
5.0
P25
4
· P75
7
· max
14
On curve
54%
(19 / 76 cast on T5)
Cast same turn as drawn
36%
The "good card" funnel
583 brought · 196 playersBrought to game
583
Ever drawn
119
Reached battlefield
76
Still on board at game end
60
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.3pp
Players who cast this card win 28% of the time (n=72) , vs 20% when it never left the library (n=400).
When players drew this card but left it in hand, they won 19% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.9pp; 95% confidence interval -2.3pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
129 instances3.9%
Library
46.5%
Battlefield
14.7%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
51 decks
- 2 Ultron, Artificial Malevolence 25 decks
-
3
T'Challa, the Black Panther
11 decks
-
4
Nick Fury, Agent of S.H.I.E.L.D.
10 decks
- 5 Molecule Man 8 decks
-
6
Iron Man, Titan of Innovation
7 decks
- 7 Zhulodok, Void Gorger 7 decks
-
8
Smaug the Impenetrable
4 decks
-
9
Bello, Bard of the Brambles
3 decks
-
10
Captain America, First Avenger
3 decks
Card text
Arc Reactor
Artifact
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
This artifact enters tapped.
: Add 

.
Marvel Super Heroes (MSH)
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Rare
·
Illustrated by Maxim Ruabtsev
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.