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Part of Marvel Super Heroes
·
Artifact
·
Marvel Super Heroes (MSH)
Card Preview
Arc Reactor
0%
Decklist Inclusion
Times Brought
318
Decks Running
132
In Decks
524
Decklist Inclusion
0%
Format
Card text
Arc Reactor
Artifact
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
This artifact enters tapped.
: Add 

.
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Maxim Ruabtsev
Final zone distribution
81 instances3.7%
Library
48.1%
Battlefield
12.3%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
34 decks
- 2 Ultron, Artificial Malevolence 14 decks
-
3
T'Challa, the Black Panther
8 decks
-
4
Nick Fury, Agent of S.H.I.E.L.D.
7 decks
- 5 Molecule Man 5 decks
-
6
Iron Man, Titan of Innovation
4 decks
-
7
Bello, Bard of the Brambles
3 decks
- 8 Kozilek, the Great Distortion 3 decks
- 9 Zhulodok, Void Gorger 3 decks
-
10
Captain America, First Avenger
2 decks
The "good card" funnel
319 brought · 115 playersBrought to game
319
Ever drawn
77
Reached battlefield
48
Still on board at game end
39
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.3pp
Players who cast this card win 25% of the time (n=42) , vs 18% when it never left the library (n=205).
When players drew this card but left it in hand, they won 19% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.9pp; 95% confidence interval -5.3pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=48
0%
T1
2%
T2
6%
T3
21%
T4
27%
T5
33%
T6-9
10%
T10+
Median
5.0
P25
4
· P75
7
· max
14
On curve
56%
(13 / 48 cast on T5)
Cast same turn as drawn
30%
48 of 100 times cast
48%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.