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Part of Marvel Super Heroes
·
Artifact
·
Marvel Super Heroes (MSH)
Card Preview
Arc Reactor
Times Brought
217
Decks Running
108
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Arc Reactor
Artifact
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
This artifact enters tapped.
: Add 

.
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Maxim Ruabtsev
Final zone distribution
31 instances3.2%
Library
58.1%
Battlefield
22.6%
Graveyard
3.2%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
29 decks
- 2 Ultron, Artificial Malevolence 10 decks
-
3
Iron Man, Titan of Innovation
7 decks
- 4 Molecule Man 7 decks
-
5
T'Challa, the Black Panther
5 decks
-
6
Ultron the Annihilator
3 decks
-
7
Captain America, First Avenger
2 decks
-
8
Cloud, Ex-SOLDIER
2 decks
-
9
Iron Man, Master of Machines
2 decks
- 10 Kozilek, the Great Distortion 2 decks
The "good card" funnel
217 brought · 103 playersBrought to game
217
Ever drawn
30
Reached battlefield
24
Still on board at game end
18
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.5pp
Players who cast this card win 38% of the time (n=16) , vs 25% when it never left the library (n=137).
Observed gap +12.1pp; 95% confidence interval +0.5pp to +23.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
0%
T1
4%
T2
4%
T3
4%
T4
25%
T5
50%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
8
· max
10
On curve
38%
(6 / 24 cast on T5)
Cast same turn as drawn
23%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.