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Part of Duskmourn: House of Horror
·
Instant
·
Marvel Super Heroes Commander (MSC)
Card Preview
Arcane Denial
Times Brought
6085
Decks Running
3098
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Bastien L. Deharme
Final zone distribution
1436 instances2.6%
Library
4.2%
Battlefield
49.6%
Graveyard
6.2%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
222 decks
-
2
Sauron, the Dark Lord
129 decks
-
3
Rootha, Mastering the Moment
87 decks
-
4
Sauron, Lord of the Rings
86 decks
-
5
Nekusar, the Mindrazer
64 decks
-
6
Vivi Ornitier
53 decks
-
7
Aesi, Tyrant of Gyre Strait
43 decks
-
8
Ms. Bumbleflower
36 decks
-
9
Xyris, the Writhing Storm
36 decks
-
10
Aminatou, Veil Piercer
31 decks
The "good card" funnel
6087 brought · 2167 playersBrought to game
6087
Ever drawn
1323
Reached battlefield
717
Still on board at game end
61
≥ -1.2pp
Players who cast this card win 26% of the time (n=566) , vs 24% when it never left the library (n=3362).
When players drew this card but left it in hand, they won 26% (n=456).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.0pp; 95% confidence interval -1.2pp to +3.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=717
1%
T1
3%
T2
8%
T3
9%
T4
18%
T5
48%
T6-9
13%
T10+
Median
6
P25
5
· P75
8
· max
18
On curve
4%
(20 / 717 cast on T2)
Cast same turn as drawn
18%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.