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Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Arcane Heist
1%
Live Inclusion
Times Brought
332
Decks Running
173
Median Cast Turn
7
Drawn → Played
51%
Format
First-cast turn
n=39
0%
T1
0%
T2
0%
T3
10%
T4
10%
T5
69%
T6-9
10%
T10+
Median
7
P25
6
· P75
8
· max
13
On curve
10%
(4 / 39 cast on T4)
Cast same turn as drawn
34%
The "good card" funnel
336 brought · 166 playersBrought to game
336
Ever drawn
77
Reached battlefield
39
Still on board at game end
14
≥ -2.5pp
Players who cast this card win 32% of the time (n=34) , vs 18% when it never left the library (n=214).
When players drew this card but left it in hand, they won 24% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.2pp; 95% confidence interval -2.5pp to +28.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
90 instances4.4%
Library
15.6%
Battlefield
32.2%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
Gonti, Canny Acquisitor
52 decks
-
2
Kellan, the Kid
11 decks
-
3
Bilbo, Thief in the Night
7 decks
-
4
Fire Lord Azula
7 decks
-
5
Don Andres, the Renegade
5 decks
-
6
Jin Sakai, Ghost of Tsushima
5 decks
-
7
Felix Five-Boots
4 decks
-
8
Lord of the Nazgûl
4 decks
-
9
Nathan Drake, Treasure Hunter
4 decks
-
10
The Mindskinner
4 decks
Card text
Arcane Heist
Sorcery
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Anna Pavleeva
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.