collections_bookmark Part of Outlaws of Thunder Junction
Arcane Heist card art
Live Play Data

Arcane Heist

{2} {U} {U} · Sorcery · Outlaws of Thunder Junction Commander (OTC)
1%
Live Inclusion
Times Brought
192
Decks Running
102
Median Cast Turn
7
Drawn → Played
55%
Format

First-cast turn

n=27
0%
T1
0%
T2
0%
T3
15%
T4
11%
T5
63%
T6-9
11%
T10+
Median 7 P25 5 · P75 8 · max 13
On curve 15% (4 / 27 cast on T4) Cast same turn as drawn 38%

The "good card" funnel

196 brought · 95 players
Brought to game
196
Ever drawn
49
Reached battlefield
27
Still on board at game end
11
≥ -7.4pp

Players who cast this card win 30% of the time (n=24) , vs 19% when it never left the library (n=122).

When players drew this card but left it in hand, they won 18% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.4pp; 95% confidence interval -7.4pp to +30.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

56 instances
7.1%
Library
19.6%
Battlefield
30.4%
Graveyard
5.4%
Exile

Commanders that played this card

in tracked games
Card text
Arcane Heist card

Arcane Heist

{2} {U} {U}
Sorcery
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Outlaws of Thunder Junction Commander (OTC) · Rare · Illustrated by Anna Pavleeva

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.