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Arcane Heist card art
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Arcane Heist

{2} {U} {U} · Sorcery · Outlaws of Thunder Junction Commander (OTC)
Times Brought
123
Decks Running
60
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Arcane Heist card

Arcane Heist

{2} {U} {U}
Sorcery
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Outlaws of Thunder Junction Commander (OTC) · Rare · Illustrated by Anna Pavleeva

Final zone distribution

30 instances
16.7%
Battlefield
30.0%
Graveyard
53.3%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

124 brought · 56 players
Brought to game
124
Ever drawn
29
Reached battlefield
10
Still on board at game end
5

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.