Arcane Signet card art
Live Play Data

Arcane Signet

{2} · Artifact · Marvel Super Heroes Commander (MSC)
74%
Live Inclusion
Times Brought
5990
Decks Running
3595
Median Cast Turn
4
Drawn → Played
80%
Format

74% of tracked Commander decks run Arcane Signet. When drawn, 80% of copies reach the battlefield, with a median first-cast turn of 4.

Arcane Signet sits in 74% of the 4852 distinct decks that have played a tracked multiplayer game on Playgroup Live. That places it among the most-included mana rocks in the format, appearing in 3595 tracked decklists.

The cast pipeline is efficient. Of 1591 drawn copies, 80% were cast before the game ended. Median first cast lands on turn 4, with mode at turn 2, meaning a significant cluster of Signets come down right after being kept in the opening hand. Once cast, 82% of copies survive to the game's final board state. That stickiness is high even by artifact standards, reflecting both the card's low threat priority and its immediate mana value.

The win-rate signal is directional and worth noting: decks that cast Arcane Signet win at 29%, compared to 23% for participations where it stayed in the library. That +5.9 percentage-point lift is consistent with what you would expect from turn-2 mana acceleration, though the honest read is that it correlates with decks that curve out well, not just with the Signet itself. Data is spread across 1412 unique players, with no single contributor dominating the sample.

At a glance
  • 74% of tracked Commander decks include Arcane Signet
  • 80% of drawn copies are cast before the game ends
  • T4 median first-cast turn, with a mode of turn 2
  • 82% battlefield stickiness once cast
  • +5.9pp win-rate lift when cast versus when left in library
  • 1412 unique players in the dataset, indicating broad sample spread

First-cast turn

n=1265
13%
T1
28%
T2
9%
T3
8%
T4
10%
T5
26%
T6-9
6%
T10+
Median 4 P25 2 · P75 6 · max 20
On curve 40% (350 / 1265 cast on T2) Cast same turn as drawn 52%

The "good card" funnel

6024 brought · 1412 players
Brought to game
6024
Ever drawn
1591
Reached battlefield
1265
Still on board at game end
1037
80%

Of 6024 Arcane Signets brought to games, 1591 were drawn, 1265 of those were cast, and the majority survived to the game's final board state.

≥ +3.3pp

Players who cast this card win 29% of the time (n=1261) , vs 23% when it never left the library (n=4091).

When players drew this card but left it in hand, they won 32% (n=316) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.9pp; 95% confidence interval +3.3pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

1746 instances
2.6%
Library
59.4%
Battlefield
20.0%
Graveyard
5.0%
Exile

Most Arcane Signets that reach the battlefield stay there. The library bucket reflects the structural reality of a 100-card singleton: most copies simply are not drawn in any given game.

Commanders that played this card

in tracked games

The top commanders list spans mono-color through five-color identities, confirming that Arcane Signet is not tied to any single archetype. Its inclusion is broad and format-wide rather than concentrated in one strategy.

Frequently Asked

How often is Arcane Signet drawn in a Commander game?
Across 2314 tracked multiplayer games where Arcane Signet was in the deck, it was drawn 26% of the time. That is typical for a singleton in a 100-card deck. Of 1591 instances that reached a player's hand, 80% were cast. The remainder largely reflects games that ended before the player could act, not deliberate holds.
What turn does Arcane Signet usually get cast?
Median first-cast turn is 4, but the distribution clusters hard at turn 2. The most common single turn is turn 2, which tracks with players keeping it in the opening hand and deploying it on their second land drop. The interquartile range runs from turn 2 to turn 6, so late-drawn copies do see significant delays.
Does casting Arcane Signet actually improve your odds of winning?
In 1261 tracked participations where Arcane Signet was cast, the normalized win rate was 29%. Participations where it stayed in the library came in at 23%, a delta of +5.9 percentage points. Both sample sizes are large enough to treat this as a real directional signal, though it correlates with decks that develop their mana well broadly, not just with this one card.
Is Arcane Signet legal in Commander?
Yes. Arcane Signet is legal in Commander, Duel Commander, Brawl, Pauper Commander, Oathbreaker, and most other Wizards-sanctioned formats. It is not legal in Standard. Its oracle text produces mana of any color in your commander's color identity, which makes it useless in a colorless-identity deck but a strict upgrade over a basic Manalith in every other build.
How concentrated is the Arcane Signet data across players?
The dataset spans 1412 unique players, and no single contributor accounts for more than a small fraction of observed instances. That spread is a meaningful strength of this dataset. The numbers reflect how a wide range of players actually deploy the card rather than the habits of a handful of regulars.
How does Arcane Signet compare to Sol Ring as a mana rock?
Sol Ring costs 1 mana and produces 2 colorless mana, making it the faster accelerant. Arcane Signet costs 2 mana and produces one mana of any color in your commander's color identity, making it strictly more flexible in multicolor decks. Both are Commander staples. Arcane Signet is not legal in Legacy or Vintage competitive contexts, but in Commander its color flexibility makes it a first-pick inclusion for virtually any non-colorless commander.