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Arcane Signet card art
Live Play Data

Arcane Signet

{2} · Artifact · Marvel Super Heroes Commander (MSC)
74%
Live Inclusion
Times Brought
11392
Decks Running
6347
Median Cast Turn
4
Drawn → Played
79%
Format

Arcane Signet sits in 74% of Commander decks tracked on Playgroup Live. When drawn, 79% of copies reach the battlefield, with a median first-cast turn of 4.

Arcane Signet is one of the format's most-played mana rocks, and the live-game data confirms it. 74% of the 8540 distinct decks that have played a tracked game on Playgroup Live include it, spanning 6347 individual decklists across 4402 multiplayer games.

The draw-to-play rate tells the practical story: 79% of drawn copies are cast before the game ends. Median first cast lands on turn 4, right where a 2-mana rock belongs. The cast-vs-library win-rate gap is a consistent ++4.8 percentage points in favor of games where the card resolves, a directional signal backed by a large observed sample. Data is spread across 2242 unique players, with no single contributor accounting for more than a fraction of a percent of instances.

Arcane Signet produces one mana of any color in its commander's color identity, making it strictly better than a Manalith for any multicolor deck and a staple in virtually every non-mono-color build. It sees play across the full spectrum of commanders tracked on Playgroup Live, with no strong concentration in any single archetype.

At a glance
  • 74% of tracked Commander decks include Arcane Signet
  • 79% of drawn copies are cast before the game ends
  • T4 median first-cast turn
  • 82% battlefield stickiness once cast
  • ++4.8 win-rate lift in games where Arcane Signet resolves vs. stays in library
  • 2242 unique players have brought this card to a tracked game

First-cast turn

n=2383
12%
T1
27%
T2
10%
T3
8%
T4
10%
T5
26%
T6-9
7%
T10+
Median 4 P25 2 · P75 6 · max 20
On curve 40% (646 / 2383 cast on T2) Cast same turn as drawn 52%

The "good card" funnel

11426 brought · 2242 players
Brought to game
11426
Ever drawn
2999
Reached battlefield
2383
Still on board at game end
1964
79%

Of 11426 Arcane Signets brought to games, 2999 were drawn, 2383 were cast, and the majority stayed on the battlefield through the end of the game.

≥ +2.9pp

Players who cast this card win 28% of the time (n=2322) , vs 23% when it never left the library (n=7625).

When players drew this card but left it in hand, they won 32% (n=591) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +4.8pp; 95% confidence interval +2.9pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

3302 instances
2.5%
Library
59.5%
Battlefield
19.1%
Graveyard
5.6%
Exile

Most Arcane Signets that enter play stay there: the library bucket is small because the card is cast at a high rate when drawn, and the battlefield bucket dominates the resolved copies.

Commanders that played this card

in tracked games

The commander list spans mono-color through five-color decks across multiple archetypes, reflecting how broadly Arcane Signet is adopted rather than any single strategic home.

Frequently Asked

How often is Arcane Signet drawn in a Commander game?
Across 4402 tracked multiplayer games, Arcane Signet was drawn 26% of the time when it was in the deck. That is consistent with what you'd expect from a singleton in a 100-card deck. Of 2999 drawn copies, 79% were cast before the game concluded. The remainder largely reflects games that ended before the player had a window to deploy it.
What turn does Arcane Signet usually get cast?
Median first-cast turn is 4, with the interquartile range running from turn 2 to turn 6. The most common single turn is turn 2, which matches the card's mana cost. A meaningful cluster of casts also occurs on turn 1, representing copies cheated in through ramp or kept in strong opening hands and played ahead of schedule. The tail extends out to turn 20 in extreme cases, reflecting late draws in long games.
Does casting Arcane Signet actually improve your win rate?
The data shows a +4.8 percentage-point lift in normalized win rate for games where Arcane Signet resolved, compared to games where it stayed in the library unplayed. The observed sample is large enough to call this a consistent directional signal rather than noise. That said, some of the lift reflects deck quality: players who build decks with Arcane Signet tend to build strong decks overall. The number is honest evidence that the card is doing work, not proof that it alone determines outcomes.
Is Arcane Signet legal in Commander and other formats?
Arcane Signet is legal in Commander, Legacy, Modern, Pioneer, Pauper, Vintage, Historic, Timeless, Brawl, Gladiator, Oathbreaker, and Pauper Commander, among others. It is not legal in Standard or Premodern. It is not banned in any format where it is currently legal.
Which commanders most commonly run Arcane Signet?
On Playgroup Live, the top commanders paired with Arcane Signet span a wide range of color identities and archetypes, from Y'shtola, Night's Blessed (Esper) to The Ur-Dragon (five-color) to Pantlaza, Sun-Favored (Naya). That breadth is the point: Arcane Signet is format-agnostic. Any multicolor deck benefits equally, and the top-commander list rotates as the tracked metagame shifts rather than concentrating in one strategy.
How sticky is Arcane Signet once it resolves?
82% of cast Arcane Signets remain on the battlefield at the end of the game. Most removal in Commander targets creatures or threats with immediate board impact, so a 2-mana mana rock frequently survives from resolution through the final turn. The remaining copies are accounted for by board wipes, exile effects, and sacrifice outlets.