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Part of Commander Masters
Card Preview
Arch of Orazca
Land
·
The Lost Caverns of Ixalan Commander (LCC)
1%
Decklist Inclusion
Times Brought
330
Decks Running
184
In Decks
1193
Decklist Inclusion
1%
Format
Card text
Arch of Orazca
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add
.
,
: Draw a card. Activate only if you have the city's blessing.
The Lost Caverns of Ixalan Commander (LCC)
·
Rare
·
Illustrated by Titus Lunter
Final zone distribution
75 instances4.0%
Library
66.7%
Battlefield
12.0%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
46 decks
- 2 Zhulodok, Void Gorger 35 decks
- 3 Molecule Man 9 decks
-
4
Arixmethes, Slumbering Isle
7 decks
-
5
Gisela, the Broken Blade
6 decks
- 6 The Regalia 4 decks
-
7
Avacyn, Angel of Hope
3 decks
-
8
Bruna, the Fading Light
3 decks
-
9
Fire Lord Zuko
3 decks
- 10 Graaz, Unstoppable Juggernaut 3 decks
The "good card" funnel
331 brought · 168 playersBrought to game
331
Ever drawn
66
Reached battlefield
54
Still on board at game end
50
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.4pp
Players who cast this card win 40% of the time (n=53) , vs 22% when it never left the library (n=231).
Observed gap +18.4pp; 95% confidence interval +5.4pp to +31.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=54
9%
T1
11%
T2
7%
T3
11%
T4
4%
T5
48%
T6-9
9%
T10+
Median
6.0
P25
3
· P75
7
· max
14
Cast same turn as drawn
57%
54 of 100 times cast
54%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.